[1.2.318] [KOR] Adventurer Skill Revamps
#21
Wow @ pirates not even being touched Sad
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#22
Holy pomegranate at lucky seven.

And seconds later...

Holy pineapple at triple throw.
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#23
holyforest Wrote:Holy moly, they superpowered Holy Arrow, SR, Angel Ray and Bahamut AND reduced the MP usage for Genesis while increasing the power?

But it has a cooldown now.
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#24
Blup Wrote:Just noticed - HOLY F*** for dragon blood being +40 (!!!!!!!!!!!) ATT, Sacrifice being boosted to 800% and fury to 380%!

For some reason crusher went from 170% to 150%. And Berserk with up with HP from 50% to 70%, but went down from 200% damage to 30% damage?
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#25
Wow at Bow/CrossBow Expert nerf...
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#26
Seems like Nexon is trying to lean away from crit classes being all powerful. Every single critical skill got its crit damage boost reduced. o_O
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#27
Wow, they didn't even have the decency to give a skill that can help Mages be on par with Evans in training speed.

This formula better have the decency to give Archmages some DAMN good 1v1 potential.
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#28
oh god what have they done
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#29
Lolwow.

Hey bowmasters: KMS says pineapple you. Nerfed sharp eyes, nerfed mastery, for a +30% to hurricane. hahahahahahahah.

Mad
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#30
Lozmaster Wrote:Lolwow.

Hey bowmasters: KMS says pineapple you. Nerfed sharp eyes, nerfed mastery, for a +30% to hurricane. hahahahahahahah.

Mad

Hahahaha...

NL critical has 50% chance of dealing +10% critical now. Hahahaha.

Buffed Triple throw to 270% per star though.
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#31
Wow, this is really different. Almost too different.
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#32
Corsairs taking somewhat of a nerf. I'm starting to dislike this.
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#33
TugboatWilly Wrote:oh god what have they done

I strongly agree with this post.

This is terrible.
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#34
Locked Wrote:I strongly agree with this post.

This is terrible.

Thirded.
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#35
All bandit class changes are sexy. especially assassinate.
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#36
Alloy Wrote:Hahahaha...

NL critical has 50% chance of dealing +10% critical now. Hahahaha.

Buffed Triple throw to 270% per star though.

Wow, I can totally see dexless sins bragging in the near future.
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#37
>Does not even know what is going on.
Someone tell me what they think about the Buccaneer changes, quick!
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#38
holyforest Wrote:Holy moly, they superpowered Holy Arrow, SR, Angel Ray and Bahamut AND reduced the MP usage for Genesis while increasing the power?

The % on there isn't he same as the base attack we have now.

It's just like with the other classes. It's what % of your damage range you'll deal. You can't be certain at all how this genesis compares to before until we get a rough idea of what average damage ranges are going to look like and what 100% damage is (as a result of knowing what the damage range for mages is going to be).
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#39
Ok, I need to know translations for the stuff.

SPECIALLY WHAT THE HELL THE NEW SKILLS DO. Dying to know.
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#40
shouri Wrote:The % on there isn't he same as the base attack we have now.

It's just like with the other classes. It's what % of your damage range you'll deal. You can't be certain at all how this genesis compares to before until we get a rough idea of what average damage ranges are going to look like and what 100% damage is (as a result of knowing what the damage range for mages is going to be).



Because a 5k damage range @ 16x with the potential system is good :/
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