2010-06-17, 05:44 PM
Wow @ pirates not even being touched
|
[1.2.318] [KOR] Adventurer Skill Revamps
|
|
2010-06-17, 05:46 PM
Holy pomegranate at lucky seven.
And seconds later... Holy pineapple at triple throw.
2010-06-17, 05:46 PM
holyforest Wrote:Holy moly, they superpowered Holy Arrow, SR, Angel Ray and Bahamut AND reduced the MP usage for Genesis while increasing the power? But it has a cooldown now.
2010-06-17, 05:47 PM
Blup Wrote:Just noticed - HOLY F*** for dragon blood being +40 (!!!!!!!!!!!) ATT, Sacrifice being boosted to 800% and fury to 380%! For some reason crusher went from 170% to 150%. And Berserk with up with HP from 50% to 70%, but went down from 200% damage to 30% damage?
2010-06-17, 05:48 PM
Seems like Nexon is trying to lean away from crit classes being all powerful. Every single critical skill got its crit damage boost reduced. o_O
2010-06-17, 05:48 PM
Wow, they didn't even have the decency to give a skill that can help Mages be on par with Evans in training speed.
This formula better have the decency to give Archmages some DAMN good 1v1 potential.
2010-06-17, 05:48 PM
Lolwow.
Hey bowmasters: KMS says pineapple you. Nerfed sharp eyes, nerfed mastery, for a +30% to hurricane. hahahahahahahah.
2010-06-17, 05:49 PM
Lozmaster Wrote:Lolwow. Hahahaha... NL critical has 50% chance of dealing +10% critical now. Hahahaha. Buffed Triple throw to 270% per star though.
2010-06-17, 05:50 PM
TugboatWilly Wrote:oh god what have they done I strongly agree with this post. This is terrible.
2010-06-17, 05:52 PM
Alloy Wrote:Hahahaha... Wow, I can totally see dexless sins bragging in the near future.
2010-06-17, 05:52 PM
>Does not even know what is going on.
Someone tell me what they think about the Buccaneer changes, quick!
2010-06-17, 05:52 PM
holyforest Wrote:Holy moly, they superpowered Holy Arrow, SR, Angel Ray and Bahamut AND reduced the MP usage for Genesis while increasing the power? The % on there isn't he same as the base attack we have now. It's just like with the other classes. It's what % of your damage range you'll deal. You can't be certain at all how this genesis compares to before until we get a rough idea of what average damage ranges are going to look like and what 100% damage is (as a result of knowing what the damage range for mages is going to be).
2010-06-17, 05:53 PM
Ok, I need to know translations for the stuff.
SPECIALLY WHAT THE HELL THE NEW SKILLS DO. Dying to know.
2010-06-17, 05:53 PM
shouri Wrote:The % on there isn't he same as the base attack we have now. Because a 5k damage range @ 16x with the potential system is good :/ |
|
« Next Oldest | Next Newest »
|