Test Mushroom
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Kabanaw Wrote:oh man, i hope they do this for HP and MP too. Of course, not a strait from +10 HP to +10% HP, but maybe on higher level equips add a % increase to health. That makes pirates, mages, and theives that go regular stat so much better. And for archers and warriors, more HP never hurt.
This is already done with the new earrings and that has a separate stat (hpR). If they changed +hp to be +%, that would greatly overpower pig headbands. Do not want.
Posting Freak
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Percent based watk in the future, anyone? :3
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Phoenix Wrote:Again D= You're missing the point for warriors!
Are you able to wear a reverse taragon or dragon equip without having your equipment supporting your other equipment?
I'm also beginning to think they might change the defense formula. That would be swell.
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Sarah Wrote:Are you able to wear a reverse taragon or dragon equip without having your equipment supporting your other equipment?
I'm also beginning to think they might change the defense formula. That would be swell.
yes...and alot of people do. Since WARRIORS HAVE NO DEX REQ on their items. Save Night raven sword and Stonetooth sword, but they have their own benefits. I think you'd see alot more people converting to ST usage after this.
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Lol nice Thin.
Sarah Wrote:Stats were meant to be used in a certain way. I'm not sure why they even gave us the option to manually input them, really. But people found number exploits that would increase their damage output while allowing them to survive, instead of just putting the stats where they belong. While it's easy to argue this as strategy, sometimes strategies fail and backfire and you end up having to pay for it. Sometimes the safest path is the best one, which in this case was building your characters with the necessary stats to wear equipment, not just for survival.
They gave us an option for stats so we have customization over our characters. Want to have an end-game item that's level 110 instead of 120 because you're cheap? You can have lower secondary stats for that. However, warriors don't need dex for equips, except for a few exceptions (Crimson Arclaive, Night Raven's Wing, Stonetooth Sword). They just need it for acc. If you can get it from equips, why would you need to put points in dex? Having 250+ acc has little benefit.
This isn't an exploit, it's common sense.
Sarah Wrote:Are you able to wear a reverse taragon or dragon equip without having your equipment supporting your other equipment?
I'm also beginning to think they might change the defense formula. That would be swell.
Hi, I have a Reverse Taragon and Reverse Nibbleheim. See my sig?
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I was unaware that the equipment had no DEX requirement. My apologies.
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Fiel Wrote:This is already done with the new earrings and that has a separate stat (hpR). If they changed +hp to be +%, that would greatly overpower pig headbands. Do not want.
Yeah, I saw the earrings. But I realized instead of having all equip's hp increase based on %, just put it on ther high level equips, like reverse weapons.
Also, as for using equips to use other equips, it's possible.
Say you have a lvl 90 theif set, which means you need 130 dex to wear them. You have 120 base dex. With your current equips, you get a +11 dex bonus, bringing the total to 131. You want to replace your lvl 80 equips. Your top has 2 dex, and all the other equips you're replacing have one. When you try to equip another item, it takes away the bonus from that item only. So if you try to replace the top, your bonus goes down to 129 dex, and it tells you your stats are too low. All your other equips will be able to be replaced since your total without each of their bonuses equals 130. Now if you get an extra dex from one of your 90 equips, you'll be able to wear the top them.
Now I'm not 100% sure on this, but from what i've gathered this works.
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2010-03-29, 03:58 PM
(This post was last modified: 2010-03-29, 04:01 PM by Veneni.)
Enough about warriors & acc. What about thieves & their avoid? 100% avoid?
Thinking it over it wouldn't be THAT overpowered. If obtaining 100% avoid needs you to scroll every equip for avoid, you could have 2 sets of equips, one for great avoid for for example ht/bf and another one with power for training xD
EDIT: Oh nvm a 100% avoid probably means +100% to your avoid T__T
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Oh wow, now I can get over 1200 accuracy, and it does me absolutely no good! Meanwhile, the thieves get a huge boost in avoid and it continues to help them a ton.
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Sarah Wrote:I was unaware that the equipment had no DEX requirement. My apologies.
Ironically, this actually would turn warriors more into stat whores as everyone would now scroll helms/shoes/what not for dex rather than acc. Which is the more expensive of the two because it adds a tiny bit of dmg, and other popular classes love it.
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I created a program which answers the following question:
"Given two hundred choices, at each choice is it better to add to DEX or better to add to ACC for a warrior?"
The table came out like this:
Here's my source code if you want to scrutinize it:
Code: [noparse]
DEXMULT = 80
ACCMULT = 1
Dex = 0
Acc = 0
#Use this formula so there are no floating point errors
def CalculateAcc(Dex, Acc):
return (Dex * DEXMULT) * (100 + Acc * ACCMULT)
print("[table=head;autonum=1]ACC|DEX")
for eachDex in range(200):
if CalculateAcc(Dex + 1, Acc) > CalculateAcc(Dex, Acc + 1):
Dex += 1
else:
Acc += 1
print("%d|%d" % (Acc, Dex))
print("[/table]")
[/noparse]
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Well, time to quit MS for good then.
Posting Freak
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Taiketo Wrote:Well, time to quit MS for good then.
What, you're a dexless?
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He's a warrior D=
So, scrolls remain unaffected right? It's just equipment base stats?
Main problem would be zhelm/scarlion I guess.
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reply from spadow if that helps:
Spadow :
Let me give you an example:
Without ALL my equipment I have 266 accuracy and 353 avoid.
When I only equip my Ravana Helmet (11% accuracy/9% avoidability) then I will have 295 accuracy and 378 avoid.
Other stats of helmet: 18 STR / 20 DEX / 19 INT / 22 LUK / 58 HP / 79 MP / 101 W.DEF/ 104 M.DEF / 7 Speed / 4 Jump
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Phoenix Wrote:He's a warrior D=
So, scrolls remain unaffected right? It's just equipment base stats?
Main problem would be zhelm/scarlion I guess.
Follow the logic:
1. Nexon changed ACC to be +%
2. Scrolls were not changed
3. Scrolls still give ACC, which is percentage based
Therefore, scrolls give +% ACC
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Spadow's responses to a question about scrolls confuses me:
-"How about the scrolls?
Have they changed to percent too?"
-"Nope."
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maybe its a bug like it was on gms with +4@#%dex
Test Mushroom
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Of course on his end the scrolls have not changed. It still says +5 ACC in the description. However, in the data it says it gives +5 ACC. And in the data now, ACC means +%. So graphically it has not changed, but as far as the data it has changed.
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Ah pineapple me then.
And then, this doesn't really kill dexless sins does it? More base luk, more luk from zhelms! What you'll probably see if people scrolling shoes for Acc now lol. Reversal of roles.
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