2010-01-21, 07:33 AM
Iuclfer Wrote:I'm a player from Maplesea.[COLOR="DarkRed"]
Having played both hero and aran to 19x. I must say in bosses like HT, with SE, aran vastly outdamages heroes, and even NLs. I would believe even for captains (or coursairs here). Coursairs do not really do alot more damage compared to NLs at HT, because of frequently being hit and repositioning is needed.
Back to topic, as aran, I was able to get the main experience for most parts of HT. Intuitively, for jobs with natural ability to critical, SE benefits alot.
Without SE, Aran would probably be on par with Hero in terms of DPS.
Overswing hits about 45/min as mentioned by someone above. Thus, against a single target, it takes only around 22 seconds to charge to 100combos where our damage is optimum. Against 2 or more targets, the charging time to 100 combos is even shorter.
Even when dispelled, we can still keep our combos if we are alert enough. Just recast one buff at a time, (Freeze Standing first to avoid being KBed out of position) while still hitting in between buffs. If we remain alert throughout the run, which is quite enjoyable to me actually, we can keep our combos without re-charging most of the time.
All in all, having played many jobs, I felt leveling aran was the most enjoyable.
Just a few questions err.. lucifer? I'd like to see a comparison between your aran equips and your hero equips. Oh and when u fight horntail, do u spam overswing or overswing+final blow? cos this makes alot of difference. 45 overswings per min versus XX overswing+final blow per min results in very different dmg numbers. Hope you dont mind telling us all a little bit more ^^[/COLOR]

