2012-06-10, 04:41 PM
How about instead of making the bosses stronger, make the players weaker?
Not necessarily limiting damage or skills like Balrog, but that's at least a good step. Make it so that you can only do damage at certain places at certain times, maybe. Have it automatically target the person who is doing the most damage over a short period of time, give it a debuff that decreases MAX hp and mp (can't be dispelled or allcured away), and make its attacks heal it for a percent of damage dealt.
Not necessarily limiting damage or skills like Balrog, but that's at least a good step. Make it so that you can only do damage at certain places at certain times, maybe. Have it automatically target the person who is doing the most damage over a short period of time, give it a debuff that decreases MAX hp and mp (can't be dispelled or allcured away), and make its attacks heal it for a percent of damage dealt.

