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High Leveled Content - Kalemora - 2012-06-04

http://maplestory.nexon.net/Community/#%2Fshowthread.php%3F391723-Feedback-Thread-High-Level-Content%26nxid%3D6

I don't see any discussions about this here, and I know I've seen some great ideas for content come from this site. Nexon seems interested in hearing our opinions, whether or not this will go anywhere is up for debate, but there's nothing wrong with leaving feedback, eh? Hope this was the appropriate place and it was worth a thread. Make your voices heard guys. ^^


High Leveled Content - Untradeable - 2012-06-04

...

WHAT IS THIS AND WHAT HAVE YOU DONE WITH MY SHITTY NEXON. THIS COMPANY IS BECOMING SCARILY CLOSE TO BEING MODERATELY RESPECTABLE.


High Leveled Content - OmegazeroGA - 2012-06-04

Um..wow. They're actually going to listen to us...Well now..let's see how this will turn out.


High Leveled Content - Secun - 2012-06-04

Who are you and what have you done with Nexon?


High Leveled Content - 案山子 - 2012-06-04

As signs have shown before all these changes, they were starting to go downhill.

They're pretty much FORCED to realize that they need to pick up their damn slack or they'll just continue to sink.


High Leveled Content - Sephie - 2012-06-04

I want Crimsonwood to be a lvl180-lvl200 party play zone.

The keep is laid out in such a way that it's a PERFECT place to hang out.

-Huge lobby
-4 different doors to 4 different mobs
-CWKPQ 1 door away
-Incrediawesome BGM

Create a VIP taxi and put a vendor there and I'll probably never leave. (FM may be pushing it? :x)

Imagine the Storm Knights, Firebrands, etc doing 10k+ damage with their spells, dropping awesome CWK loot, and giving massive experience. You can pick and choose which rooms you want to go which brings a nice variety.

They can also bring the Twisted Masters as an area boss for each room and make them so broken that it takes an entire server inside their room to bring it down. Like, looking back at the Empresses that spawned at the Victoria Island towns brought an interesting unification in the server that was frustrating (lol @ Shinku) but also worth taking up.

Also, I want Crimson Guardians to be the most broken mobs in the game: they seal/blind as usual but will now have 1/1, seduce, dispel,WDEF/MDEF up, poison, millions and millions of HP, etc etc etc. This will give people an incentive to use their entire arsenal of skills like Magic Crash, Dispel, party shields, Hero's Will, portals, Auras, and generally lots of party play. As it is now, it's SPAM ATTACK, POT, REPEAT for every single party play zone and its BORING. Make the rewards so enticing that people will want to train there all-day, all-night despite the steep difficulty and having to actually pay attention to something other than big numbers and your HP bar.

And since they drop Emblems, it gives the CWK exchange quest a better use: so instead of farming for gear, you can also try farming for untradeable emblems that you can exchange to get some unique, untradeable items. Even if it's all decorative like a useless Title, decent medal, iTCG gear, or nice looking gear, it's still better than getting pots and mesos from the old icky exchange quest.


BLARGHHHH Nexon make my dream a reality ;_;


High Leveled Content - Dark Zero - 2012-06-04

I wanted to see the OLD Maple 20 times harder... now this is the time to tell them...


High Leveled Content - ResistGreen - 2012-06-04

Left my two cents in that thread.


High Leveled Content - Kalemora - 2012-06-05

Sephie Wrote:*snip*
You should probably post your ideas there too. Tongue


High Leveled Content - Chew - 2012-06-05

Placebos...


High Leveled Content - Stereo - 2012-06-05

I want 140-160 party content... LHC is boring and ToT's full of botters but not much else.


High Leveled Content - Liteness - 2012-06-05

need some lvl200 pq or w/e to get lvl 200 class specific equips Rolleyes boring as hell at 200 and every class looks almost the same


High Leveled Content - Dark Zero - 2012-06-05

Actually i decided to post and gave to them this recomendation...
Quote:I recomend greatly that Masteria became as a lvl 110 - 170 train zone since the place is really great to train. And also ading new areas from lvl 160 - 195 will be great.

Ill give some feedbacks about the new Masteria and how it will be improved with the old one:
a) The aliens.- They are pretty well designed (even if has no death animation), but the level for them is too low... is great to increase them to lvl 105 the miners and the 2nd class to lvl 110... also we need to see more mobs about them like a two headed robot alien or a mounted alien from levels 115 to lvl 135 and the actual boss has 2 modes: the easy one and the hard one. The easy one will be lvl 120 and the hard one lvl 150. Also adding exclusie GMS armor, weapon and use recipes and why not? VIP weapon recipes and Visitor Armor recipes becoming a set will give more reasons to do the boss figth.

b)Haunted Mansion.- Actually the area is really abandoned... we have the same mobs like 3 years ago... we need to revamp all of them and becomes a lvl 125 - 145 Theme Dungeon (Ghost as the lowest level and Jesters as lvl 140 mobs). Olivia Boss was great and need to became a lvl 150 boss. The quest and some rare items to this area will make people going to do this. This need to be near to NLC maps.

c) Phantom Forest.- This zone is abandoned too... need to be revamped and need to return the headless Horseman and the Bigfoot as a lvl 135 - 140 area bosses. Also it will be interesting to add some fearful mobs to this area. The quest and the exclusive area reciped will be a great adition.

d) NLC area.- The ares is revamped but it can be improved more. The street Slime need to be lvl 125 at least, some mobs like the Wolf Spider need to be retired. I.AM.ROBOT need to be stronger at lest lvl 150. And ther need to be a lot of quest since NLC was revamped. Also need to be a conection to the Alien area ,the Phantom Forest Area and the unreleased Krakia area.

e) Bigger Ben.- This area is unavaliable now but this ares needs to be really big, really great and having a strong boss (Christopher??? (the hero on the grave on the last map of the area)) will make this area great to train. Also this need to be unique and this area needs to be a Party Play Zone too. The recomended levels are 145- 160 and the boss at least 175. Also adding new mobs related the area will be great. For example adding a shadow with a clock on the back or an dark eagle, even an Harpy will be great.

f) Crimsomwood Keep.- This area... since The old Masteria gave the best PQ on the WHOLE game need a special treatment... this area needs to become a level 160 area (to give a complement to Future Henesys) and the Castle almost lvl 180 area with some area bosses on both areas. Also the masters on CWKPQ need only to be the 1st part (along the Pirate master). To enter to the 2nd part of the quest need to have 5 items collected from each master. With all of them the players will fight to the great Naricain (lvl 185 - 195), the powerful ruler of the area. The battle NEED to be more difficult than Cygnus battle and need a lot of tactics and now only brute force. Adding some recipes like the Spectum Glasses, the Powe Mane or the Arcana crown REVAMPED (with better stats) will give atraction to the area. Also lvl 150 weapons , armors, accesories with a complete set will make people going to get them all.

g) New Areas.- Finally Masteria is a BIG continent! the continent itself has a lot to show to the maplers... it's maybe time to show Versal as level 140 - 170 zone. Or Krakia as level 135 - 165 zone with a strong Boss.


h) Old Areas.- China MS gave to the players the choice to visit the Masteria old maps... why GMS not? also with lot of exclusive things like new mobs or past NLC zones who wasn't explored in the present. And why not to give the "Hell mode" to the pre big bang maps? I want to see Bob the Snail as a level 120 mob.



High Leveled Content - ShinkuDragon - 2012-06-05

Sephie Wrote:I want Crimsonwood to be a lvl180-lvl200 party play zone.

The keep is laid out in such a way that it's a PERFECT place to hang out.

-Huge lobby
-4 different doors to 4 different mobs
-CWKPQ 1 door away
-Incrediawesome BGM

Create a VIP taxi and put a vendor there and I'll probably never leave.

Imagine the Storm Knights, Firebrands, etc doing 10k+ damage with their spells, dropping awesome CWK loot, and giving massive experience. You can pick and choose which rooms you want to go which brings a nice variety.

do want

Sephie Wrote:They can also bring the Twisted Masters as an area boss for each room and make them so broken that it takes an entire server inside their room to bring it down. Like, looking back at the Empresses that spawned at the Victoria Island towns brought an interesting unification in the server that was frustrating (lol @ Shinku) but also worth taking up.

DO NOT WANT, DAT REFLECT, FFFFFFF-

i DO like the idea of a significantly harder boss taking the place though, say every hour or so, and you can either "seal it" like the old anti-botters in case you couldn't kill it on your own and wanted to train, or fight it, and it gives a BOX to anyone in the fight (think ani) so that the hackers with shetton duped gear can't just farm them on every channel.

(btw, there were 3 empresses summoned in the haunted mansion lobby staircase, HILARIOUS fight let me tell you)

Sephie Wrote:Also, I want Crimson Guardians to be the most broken mobs in the game: they seal/blind as usual but will now have 1/1, seduce, dispel,WDEF/MDEF up, poison, millions and millions of HP, etc etc etc. This will give people an incentive to use their entire arsenal of skills like Magic Crash, Dispel, party shields, Hero's Will, portals, Auras, and generally lots of party play. As it is now, it's SPAM ATTACK, POT, REPEAT for every single party play zone and its BORING. Make the rewards so enticing that people will want to train there all-day, all-night despite the steep difficulty and having to actually pay attention to something other than big numbers and your HP bar.

oh god, no seduce or 1/1, pick one and roll with just that one, make them have some sort of super KB attack instead, that you have to jump to avoid, a monster that hits your HP by percentages would be awesome though

exp would have to be pretty intense though, because remember when stronghold came out and people would rather not step there because they'd die in two hits and had to actually pay attention? yea...

Sephie Wrote:And since they drop Emblems, it gives the CWK exchange quest a better use: so instead of farming for gear, you can also try farming for untradeable emblems that you can exchange to get some unique, untradeable items. Even if it's all decorative like a useless Title, decent medal, iTCG gear, or nice looking gear, it's still better than getting pots and mesos from the old icky exchange quest.


BLARGHHHH Nexon make my dream a reality ;_;

do want

it would be pretty cool that there were several different sets with the same effect, imagine the alien set, crimsonwood set/past set, and empress set giving the same stats? would certainly diversify the game, or make crimsonwood/aliens a set for accesories


High Leveled Content - Sephie - 2012-06-05

Someone mentioned Guild PQ in that thread.


Yes, please, give us Guild PQs. Give us a way to raise GP without afking the entire day. Give us a reason to actually set up a respectable guild with a cooperative goal (rankings). Give us a reason to have expeditions that can hold up to 30 people.

Make the rankings similar to Dojo rankings: make it reset every week and give out rewards to the top guild, top 10 guilds, top 20 guilds, etc. If you do it this way and give out some great, worthwhile, expiring rewards, people will definitely make the effort to participate like they do with Dojo.

Give each town its own GPQ and not just Perion/Sharenian.


Ughhhhh I have so much to ask for! I could go on but I won't because I'll get sad <_<.




ShinkuDragon Wrote:DO NOT WANT, DAT REFLECT, FFFFFFF-

i DO like the idea of a significantly harder boss taking the place though, say every hour or so, and you can either "seal it" like the old anti-botters in case you couldn't kill it on your own and wanted to train, or fight it, and it gives a BOX to anyone in the fight (think ani) so that the hackers with shetton duped gear can't just farm them on every channel.

A way to do it is let people have a repeatable daily quest that says "Kill Red Nirg 0/1" and the reward is a good number of tradeable emblems of that type (Red Nirg would give Warrior Emblems which can be traded for Warrior stuffs). Actually, a box as a reward would be way better.



ShinkuDragon Wrote:(btw, there were 3 empresses summoned in the haunted mansion lobby staircase, HILARIOUS fight let me tell you)
Mansion had to be haunted for a reason. :p



ShinkuDragon Wrote:oh god, no seduce or 1/1, pick one and roll with just that one, make them have some sort of super KB attack instead, that you have to jump to avoid, a monster that hits your HP by percentages would be awesome though
Do all of that. Seduce makes people use Hero's Will and party shields while 1/1 forces people to react.


ShinkuDragon Wrote:exp would have to be pretty intense though, because remember when stronghold came out and people would rather not step there because they'd die in two hits and had to actually pay attention? yea...
What I like about Stronghold is that you (well, you can now because they're glitched...) could not afk at all in the drillrooms. However, training there was waaaaay faster. So, it was rewarding you for actually participating in training unlike the afkers in LHC.

The thing I hate about Stronghold is that IT'S SO BORING. When I was training my Paladin, I had my mutant snail out, a book on top of my space bar (which had Soul Driver on it), and left to watch some videos (while checking back occasionally). For other classes, it's spam attacks and pot... all this without moving.

At least with difficult mechanics, you actually had to pay attention. And with every mechanic, you can be rewarded with a proportional amount of exp. I'm thinking like a couple% just for killing a single Crimson Guardian or something... at lvl19x. A lot of dying will happen though... and people will still want to train here for loot :x


ShinkuDragon Wrote:it would be pretty cool that there were several different sets with the same effect, imagine the alien set, crimsonwood set/past set, and empress set giving the same stats? would certainly diversify the game, or make crimsonwood/aliens a set for accesories
I want Power Mane, Arcana Crown, etc to actually have full, class specific, sets. The iTCG gear could really be lvl180 weapons or something.... they definitely look quite smexy Smile.

Bosshunter gear (the lvl70 iTCG gear) could actually have boss hunting stats on it... like 30% boss damage or something <_<.


High Leveled Content - Foreigner - 2012-06-05

I want lvl 120+ Visitor PQ back.

Making a longer post there in a bit if no one brings it up.

(Adjusted to current power level, of course)


High Leveled Content - Green4Ever - 2012-06-05

I'm going to keep my expectations very, very low.
It does seem like they're actually making a bit of an effort now though. It's a start.


High Leveled Content - ShinkuDragon - 2012-06-05

Green4Ever Wrote:I'm going to keep my expectations very, very low.
It does seem like they're actually making a bit of an effort now though. It's a start.
dream of all, expect nothing.
Sephie Wrote:A way to do it is let people have a repeatable daily quest that says "Kill Red Nirg 0/1" and the reward is a good number of tradeable emblems of that type (Red Nirg would give Warrior Emblems which can be traded for Warrior stuffs). Actually, a box as a reward would be way better.

Mansion had to be haunted for a reason. :p

Do all of that. Seduce makes people use Hero's Will and party shields while 1/1 forces people to react.

What I like about Stronghold is that you (well, you can now because they're glitched...) could not afk at all in the drillrooms. However, training there was waaaaay faster. So, it was rewarding you for actually participating in training unlike the afkers in LHC.

The thing I hate about Stronghold is that IT'S SO BORING. When I was training my Paladin, I had my mutant snail out, a book on top of my space bar (which had Soul Driver on it), and left to watch some videos (while checking back occasionally). For other classes, it's spam attacks and pot... all this without moving.

At least with difficult mechanics, you actually had to pay attention. And with every mechanic, you can be rewarded with a proportional amount of exp. I'm thinking like a couple% just for killing a single Crimson Guardian or something... at lvl19x. A lot of dying will happen though... and people will still want to train here for loot :x

I want Power Mane, Arcana Crown, etc to actually have full, class specific, sets. The iTCG gear could really be lvl180 weapons or something.... they definitely look quite smexy Smile.

Bosshunter gear (the lvl70 iTCG gear) could actually have boss hunting stats on it... like 30% boss damage or something <_<.

i most probably am the most resilient dark knight around, and i still think that sed+1/1 is a terrible idea, you need a BaM for it you say? he can get seduced too, unless they have very specific seducing antics, only way i wouldn't mind it is if they only seduce when looking in X direction, or their 1/1 is in such a small range it can't hit you during seduce (totally NOT like PB)

stronghold was actually worse for me than BW/golems, DI has terrible vertical range so i got KS'd a lot, i earned better exp soloing BW with a bish from what i remember, and the only way to make it better was to go to the very last map.

plus i couldn't see if i was hitting anything, thanks to mechs and whatnot covering every other number.

i find the lack of places to afk terrible, since you can't react to RL as fast, or die.

i don't mind the mane and stuff having set effects, i just think they shouldn't overpower the empress set, naricain effects probably should though, maybe drop a akyrum-pendant version of the MoN? pottable with lots of stats, requires loads of kills to get one (like kenta googles you could say) make em tradeable.

what better way to make people buy dual pendants than this?


High Leveled Content - Foxino - 2012-06-05

Why do i vision this going the same place the content design contest went? .. Frown
although i'm enjoying the changed nexon so far. Lets hope they can keep it up o_o


High Leveled Content - Satellite - 2012-06-05

Asking advice for high level-content from Nexon Forum userbase.

[Image: disgusted-oh-god-why-text.png]