2008-11-20, 03:03 PM
While doing some work on my ever-growing LOLPALLY guide, I think I just stumbled on something rather crazy...
The data assembled below has the following assumptions:
(please excuse the HP numbers in the upper right part of the table, as they include the avg HP bonus from advancement when this obviously can't happen until the advancement itself)
Is this all true, and that I'm not deceiving myself somehow?
The data assembled below has the following assumptions:
- You can salvage SP lost from lvling a Beginner past lvl 10. For example, you advance your lvl 13 Beginner into a lvl 13 Warrior. You'll have 10 SP.
- Improved Max HP Increase skill is maxed ASAP.
- All of LazyBui's information is correct.
- You can add AP into HP and AP-reset MP afterwards, assuming you meet requirements.
- AP-reseting MP will always take out the maximum of 4 MP per AP.
- You gain 10-12 MP as a Beginner, and 4-6 MP as a Warrior.
- You gain 12-16 HP as a Beginner, and 64-68 HP as a Warrior with maxed Improved Max HP Increase skill.
- The optimal HP-washing method is valid.
- INT = 0, for simplicity, since I don't know what 4 INT might do, if anything.
- Table data represents average figures, and it does not take into account possible variations where the RNG can fk you up.
(please excuse the HP numbers in the upper right part of the table, as they include the avg HP bonus from advancement when this obviously can't happen until the advancement itself)
HP per level
Of course, there's the problem of lvling a Beginner, but other than that, this is suggesting that you can HP-wash to much greater effect without having to resort to costly INT equipment.Is this all true, and that I'm not deceiving myself somehow?

