Serene Wrote:[COLOR="DeepSkyBlue"][SIZE="1"]its nexon for 1 lol. being messed up comes natural to them
as for gaurdian kb it dosent seems like its glitched o.o i get touch dmg either way[/SIZE][/COLOR]
It just doesn't make sense from a programming perspective though. When you create a new monster, such properties like KB, HP, etc, should all be based on a preexisting class type. It just doesn't make sense to have a select few mobs "glitched" up and only in 1 aspect if you get a programming "bug" like that.
Not too sure on Guardian's touch damage, but I do know that their KB is delayed from the initial hit animation. Try it, they flinch about 1 second after you initially hit them.
Also, the Wolf Spider thing is a bit different from the rest of the CWK KB glitches.
KajitiSouls Wrote:That's gutsy =P
Regardless, I still think that's part of Nexon being shoddy with their work. Since your rationale is that the place is meant to be explored, I would like to point out that whatever is in the Crimsonwood Keep is only going to be stronger.
Well, with 13.2k HP on my Paladin...nothing to lose to try it out, right?

We have no proof of whatever in CWK is going to be stronger. Hell I never saw Leprechauns coming...level 45 stationary monster that drops Steelies and have no apparent attacks (despite what Fiel showed in the data)?

