2012-04-12, 04:14 PM
This may not be exactly related to the thread and just related to the last couple of posts but...
Why wouldn't MW also be considered as a boost to %DPS.
Any char's damage would be calculated as follows:
Constant*(4* Base Stat + Non-Base Stat)*Atk*%Skill; with MW, it would be:
Constant*(1.15*4* Base Stat + 1.15*Non-Base Stat)*Atk*%Skill. (15% to both stats); 1.15 can be factored out to make:
1.15*Constant*(4*Base Stat + Non-Base Stat)*Atk*%Skill
=[Constant(4*Base Stat + Non-Base Stat)*Atk]*(1.15*%Skill).
Therefore MW is in theory a 15% multiplicative boost on all Skills. Or did my algebra failed again?
Granted this doesn't matter when comparing two classes because you would assume MW for both and therefore both would receive the exact same amount of %DPS increase but it just didn't make sense to say that it can't be factored in at all or as [MENTION=618]Takebacker[/MENTION] said that it's not the same.
Why wouldn't MW also be considered as a boost to %DPS.
Any char's damage would be calculated as follows:
Constant*(4* Base Stat + Non-Base Stat)*Atk*%Skill; with MW, it would be:
Constant*(1.15*4* Base Stat + 1.15*Non-Base Stat)*Atk*%Skill. (15% to both stats); 1.15 can be factored out to make:
1.15*Constant*(4*Base Stat + Non-Base Stat)*Atk*%Skill
=[Constant(4*Base Stat + Non-Base Stat)*Atk]*(1.15*%Skill).
Therefore MW is in theory a 15% multiplicative boost on all Skills. Or did my algebra failed again?
Granted this doesn't matter when comparing two classes because you would assume MW for both and therefore both would receive the exact same amount of %DPS increase but it just didn't make sense to say that it can't be factored in at all or as [MENTION=618]Takebacker[/MENTION] said that it's not the same.

