2012-04-10, 09:14 AM
JoeTang Wrote:speed 4 1 Target: 5236%/s 4861%/s 4283%/s 3710%/s 2556%/s
speed 2 1 Target: 5242%/s 4860%/s 4283%/s 3705%/s 2559%/s
I was wondering what were your assumptions when you did the numbers. My own calculations completely failed to get anywhere close to your numbers, they were far too low.
My calculation did not consider buff time, which implies the results should be even higher. Also I don't see how a change from speed 4 to 2 affected the % per second for some but not all pdr mobs, as seen:
Since phoenix did not appear (to me) to be affected by booster, and booster does not affect SE, why did the % per second change so inconsistently? Was it due to boostered buffs?
As an example, my calculation in %s^-1 for a clean 200 BM did this, assuming 25% pdr mob, and the buffs mw30,SL30,SE30:
(base % per second)*(30%damage)*(25% pdr on 25% pdri)*(1+critrate*(maxcrit+mincrit)/2)*((1+mastery)/2)
(220/.12+(210*0.7)/.12)*(1.3)*(1-(0.25*0.75))*(1+0.65*(0.35+0.8)/2)*(1.85/2)=4105% not including phoenix's hits
For your checking and confirmation, my equation in Excel was
=((B3+C3*D3/100)/0.12)*(1+E3/100)*(1-((G3*(1-F3/100))/100))*((100+L3)/200)*(1+((I3)/100)*((J3+K3)/200))
Cells are:
B-G:
soa%,afa%,afaproc%, %damage buff, %pdr ignore, %pdr, with values
220 210 70 30 25 25
I-L:
critrate, mincrit, maxcrit, mastery, with values
65 35 80 85
If I had made any mistakes in my assumptions, please kindly point them out so I can correct my damage model.

