2012-04-09, 12:43 PM
Not questioning your work, but how do you calculate the %increase from gaining 8% crit
45% crit rate: 1.1575 multiplier for damage
52% crit rate: 1.182 multiplier for damage
I understand the rest of it, which helped me a lot with my calculations because I kept making an error where I was making %damage multiplicative when it stacked. For example, if I had 50% total damage and i added 10% total damage to it, I would treat it as 65% damage and not 60% total damage (So a max range of 100 would be 1.5*1.1 instead of 100 * (1+0.5 + 0.1). With that same logic, is the following true?
45% crit rate: 1.1575 multiplier for damage
52% crit rate: 1.182 multiplier for damage
I understand the rest of it, which helped me a lot with my calculations because I kept making an error where I was making %damage multiplicative when it stacked. For example, if I had 50% total damage and i added 10% total damage to it, I would treat it as 65% damage and not 60% total damage (So a max range of 100 would be 1.5*1.1 instead of 100 * (1+0.5 + 0.1). With that same logic, is the following true?
Quote:%atk and %damage do the same thing in the formula but if you had the following #s
total %atk: 50%
total %damage: 100%
4% atk nebulite would be better than a 4% damage nebulite because the incremental change for each %atk is greater due to the lower base value of 50% atk when compared to the higher base value of 100% damage

