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New weapon, which nebulite? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Should I... (https://www.southperry.net/forumdisplay.php?fid=28) +--- Thread: New weapon, which nebulite? (/showthread.php?tid=53239) |
New weapon, which nebulite? - DRK - 2012-04-07 Just bought this for 1.5b in Demethos (got ripped? at least a huge bonus to my old clean PSB, lol) ![]() Small image sorry. Stats are: 27 str, 149 atk, 3 enhance, both hammer used, 2 random lines. So for the actual qustion, which Nebulite should I socket onto this? I have: [B] 6% Crit [B] Weapon Attack 2% [B] Total Damage 4% Current clean range is 13437-19196 and Crit rate is 50% with Decent SE. Thanks :] New weapon, which nebulite? - Locked - 2012-04-08 Depends on your funds. If I had money laying around I'd invest it into a level 100+ weapon simply for the fact it can get 35/40% boss damage. But if you have no hope of changing weapon, I'd go either for the crit rate % or total damage%. Leaning towards total damage. New weapon, which nebulite? - modular - 2012-04-08 i choose d) 15/18% def ignore >.> New weapon, which nebulite? - Takebacker - 2012-04-08 Go for total damage if anything. Ideally you want 20/25% boss, since that weapon can't get 35/40% on legendary, but you don't seem to care. modular Wrote:i choose d) 15/18% def ignore Sacrifice. :/ New weapon, which nebulite? - Kaasoljoyyx - 2012-04-08 Wouldn't 6% crit rate give better DPS than 4% damage? It should be like a 10%~ overall increase in damage roughly for his given stats + some assumptions. New weapon, which nebulite? - modular - 2012-04-08 Kaasoljoyyx Wrote:Wouldn't 6% crit rate give better DPS than 4% damage? It should be like a 10%~ overall increase in damage roughly for his given stats + some assumptions. crit as an overall multiplier is always worth less than the presented value because crits never hit for at least 200% of a regular attack New weapon, which nebulite? - Death - 2012-04-08 A little off topic but is that thing really worth 1.5b? If so then what the hell. (As in thats expensive as hell.) New weapon, which nebulite? - Stereo - 2012-04-08 Death Wrote:A little off topic but is that thing really worth 1.5b? If so then what the hell. Mostly cause it's skis I think, they're not that easy to find compared to other weapons (someone was offering 2.5b+ for a 98+ atk clean one on Bera for a couple days, didn't get anything) New weapon, which nebulite? - Death - 2012-04-08 Stereo Wrote:Mostly cause it's skis I think, they're not that easy to find compared to other weapons (someone was offering 2.5b+ for a 98+ atk clean one on Bera for a couple days, didn't get anything) This makes me wonder how much my 148 att Heavenly Messenger would have been worth... I'm still extremely sad its been stolen by xKaitoAran. ;_; (Yes I have proof and he quit so dont give me a warning). New weapon, which nebulite? - Fuzz - 2012-04-09 4% TD would be your best damage increase. It wont reflect on your range, but it will give you the largest boost out of all of them. For most people: 1: 18% Ignore (vs monster with 25%+ PDR, aka anything worth killing nowadays) 2: 4% TD 3: 2% Att/Magic 4: 6% Crit Granted, classes with PDR ignoring skills such as Sacrifice or Defense break or people with abnormally high %Ignore will benefit less from the 18% Ignore. Also, people with an abnormally high amount of % TD will see less returns from a 4% TD than maybe a 6% Crit. However, I've never played a DrK so I'm not sure if they always spam Sacrifice during bosses. Wouldn't a skill like Dark Impale benefit from %Ignore, especially during SH training? New weapon, which nebulite? - DRK - 2012-04-09 Oh snap. Never considered the fact that its not in T4 potential range T-T... may work towards a Agares in the future, but gonna need way more money to upgrade that. FUUU DEMETHOS. And I do have a 15% ignore [C], so I don't know if I should use that one. I also have an 18% already socketed on my old item, but afaik theres no way to get that out? New weapon, which nebulite? - Kaasoljoyyx - 2012-04-09 modular Wrote:crit as an overall multiplier is always worth less than the presented value because crits never hit for at least 200% of a regular attack I don't really get what you're saying here. Are you saying "A critical hit cannot hit x2 the damage from your regular non-skill attack?" Even if I think of it that way, I don't understand the point you're trying to make. My understanding is criticals make your attack do more damage than non-crits. If you increase the rate your criticals occur, you raise your average DPS by a certain amount and can calculate what %damage increase that is by comparing certain values. Thread where I asked this question before: http://www.southperry.net/showthread.php?t=54541 New weapon, which nebulite? - Stereo - 2012-04-09 The incremental damage increase for %total vs. %crit looks like this. ![]() What this means is that, if you have 0% total damage, then 1% more is equal to 1% more damage (top left). If you have 100% total damage, 1% more is equal to only 0.5% more damage (mid right). The reason % crit is so much lower is, simply - 100% crit only adds ~35% damage. In addition, most classes start with some base crit percent - also shifting the value to the right, making more %crit less valuable. It's not as extreme as the %total because it's not adding as much damage at any point. The final data point is 0.26% damage increase from 1% crit, whereas the first is 0.35%. So when you add 8% crit, you're basically summing 8 sequential points on this plot - eg sum(crit[45 to 52]), and when you add 4% total you're summing 4 sequential points, sum(total[1 to 4]). Actually doing those two specifics, you get 2.4% damage increase from 8% crit, vs. 4% damage increase from 4% total damage. If you want the plot for yourself, R code looks something like Code: x = 1:100For the posted numbers (50% crit + 135~165%) with +6% crit Nebulite, the incremental improvement is 2.4% from the crit nebulite. (someone correct me if I'm wrong about Decent SE being 15% max) which is still worse than 4% total damage. edit: methodology on sums is slightly off. You want (total[b]-total[a])/total[a], of course. New weapon, which nebulite? - Kaasoljoyyx - 2012-04-09 Not questioning your work, but how do you calculate the %increase from gaining 8% crit 45% crit rate: 1.1575 multiplier for damage 52% crit rate: 1.182 multiplier for damage I understand the rest of it, which helped me a lot with my calculations because I kept making an error where I was making %damage multiplicative when it stacked. For example, if I had 50% total damage and i added 10% total damage to it, I would treat it as 65% damage and not 60% total damage (So a max range of 100 would be 1.5*1.1 instead of 100 * (1+0.5 + 0.1). With that same logic, is the following true? Quote:%atk and %damage do the same thing in the formula but if you had the following #s New weapon, which nebulite? - modular - 2012-04-09 Kaasoljoyyx Wrote:With that same logic, is the following true? yes the point i was making is that crit has an additional multiplier in it of whatever your average crit is... and since that number is always from .35-.65, it makes crit suck hard compared to %total / %attack unless you have near 100% of both crit and %total and max out your crit damage (thanks stereo graph) New weapon, which nebulite? - Kaasoljoyyx - 2012-04-09 Well thanks T_T Gotta rework a lot of #s. Probably not going to bother super maximizing everything unless it involves little effort (e.g. Still gotta calculate gratias ring vs evo ring 3 for my mercedes) New weapon, which nebulite? - Shidoshi - 2012-04-10 I put [C] 4% Crit on my Ewand 6 because it was what I had at time, seeing more critical hits is fun because it's more flashy. I'll upgrade to a better one once I go back to playing MS and start getting better stuff. |