2012-02-23, 10:22 AM
x = minimum crit damage (120% crit = 1.2)
y = maximum crit damage (150% crit = 1.5)
c = crit rate (45% crit rate = 45)
damage multiplier by crit = [c(x+y-2)+200]/200
y = maximum crit damage (150% crit = 1.5)
c = crit rate (45% crit rate = 45)
damage multiplier by crit = [c(x+y-2)+200]/200

