2011-11-22, 03:25 PM
Damage Formula:
[((Damage Range*Skill%)*Critical)*((1-PDRate)+(PDrate*ignore def))]*DamageInc
For testing purposes i made my range as close to 30k as possible(21019-30027), 20% ignore pdr(from PB), and skill dmg is 105%
[((30027*1.05)*1.5)*(0.8)]*1.4*1.3*1.06
~72,890
So, if i see a hit of more than 73k on a non mirror image, critical hit of PB, i can conclude that Final Cut adds more than 40% damage.
Testing now.
EDIT: After nearly 100 Phantom blows, i have failed to see a hit over this number, (highest i saw was a 71k)
This leads me to conclude that Final Cut works normally on normal hits, but grants a 1.7x multiplier to mirror image hits.
[((Damage Range*Skill%)*Critical)*((1-PDRate)+(PDrate*ignore def))]*DamageInc
For testing purposes i made my range as close to 30k as possible(21019-30027), 20% ignore pdr(from PB), and skill dmg is 105%
[((30027*1.05)*1.5)*(0.8)]*1.4*1.3*1.06
~72,890
So, if i see a hit of more than 73k on a non mirror image, critical hit of PB, i can conclude that Final Cut adds more than 40% damage.
Testing now.
EDIT: After nearly 100 Phantom blows, i have failed to see a hit over this number, (highest i saw was a 71k)
This leads me to conclude that Final Cut works normally on normal hits, but grants a 1.7x multiplier to mirror image hits.
