2008-10-30, 09:46 PM
Afrobean Wrote:No, I was pointing out that Bishop's support skills that they're lauded for do not help them (even HS only adds 10% if not in party). It doesn't help the Bishop very much (or at all in the case of most "boss-only" party skills), but it helps the party, and because of that, they're wanted for parties. Give a Paladin HS and you would have more Paladins in parties; give a Shadower a good party skill and you'd have more Shadowers in parties. The idea isn't that party skills are pomegranate, it's that party skills are FOR PARTIES rather than the individual. Give more party skills and those classes will have a better time in parties, and better time in parties equals more better parties and more better parties equals all around better times had by all.So what are you peaching about?
Afrobean Wrote:I just don't like the idea of a cooldown. I'd rather have a longer, more epic animation. And besides, having the same cast time but added cooldown would allow the player to walk around and loot and things during those two additional seconds. Frankly, simply putting a few seconds of additional wait in the form of cool down doesn't cause enough of a real block to the damaging power, just makes things annoying to see your chat box spammed with "That skill is not ready yet."What's wrong with that?
I'm not entirely sure how it's all coded, but I believe they could make it a slightly longer BStep-type delay rather than an actual visible cooldown. That takes care of the rather trivial chat box problem, and I don't have a problem with being able to walk around and loot.
Plenty of other possibilities too.
Just to explore one example, how about an echo effect? Instead of being a one-time attack, give it a huge epic animation (the way you like it
) that sets an initial map effect at the spot you're standing. Then the ultimate auto-casts itself from that spot a total of 3 or 4 times, spaced 5 seconds apart. Give it a cooldown time of 30 seconds or so, and in the meantime, you can go over to the other side of the map and clear out some of the spawn there while it's running.This way you can have your mass mob DPS half the time, and if you want the other half you can actively hunt for it like everyone else does.

