2011-10-22, 07:13 PM
ShinkuDragon Wrote:yes, the nerve, after i go through all the trouble of finding friends willing to help me, usually 3 or more, to try to obtain equips from a mode that sucks so bad nobody wants to play, and after i go through all this trouble, a selfish a-hole comes in and starts killing the people I assembled (not the machine, ME) just so i could get the points.That's like complaining that someone wanted to train during 2x in the map you're botting in. You're taking up space to the detriment of the way the mode was designed and to other players. I understand if you find actual pvp somehow inadequate for your equip farming desires, but that doesn't make it open season on occupying the round for your own exploitation and thinking its okay to refuse other people entry.
But the way it was designed, these schemes are only possible if you fill a round yourself (you and 7 mules) or if you play in a sufficiently empty server. The problem takes care of itself when enough people pvp, which is why I suggested combining the different servers, so the pool is always big enough to prevent private rounds, or even all your mules getting into the same round. Then if you want pvp rewards, you may have to actually play against other players...
Stereo Wrote:The random matchmaker is so awful, though. It puts me in the same empty room 20 times in a row. I know there are people PvPing, because on the 21st try, it puts me into the room they're all in. Plus, I was just playing against them the previous round.That's the tradeoff of the system they chose. Near as I can tell, it opens room 1, adds till full, then starts with room 2. It seems to rotate which map is first or second, but for a time the ordering sticks. The reason why you'd keep going into an empty room is simple: eight people including you played last round, nine want to play now, you were the unlucky one out. They could've chosen to add players till a satisfaction level, and then start the next room, but I imagine people would complain even more in uncrowded servers if five were playing a round and you, #6 at the time, kept getting sent into an empty room instead of the five person room.
Stereo Wrote:I wish they hadn't half-assed the signup process. It wouldn't have taken that much more code to create a list of available games, requiring a password or free to join (plus a 'join random' button) when you click the NPC. Kinda like every other competitive game has had since the 90s.If it was merely a competitive mode on the side with no incentives, sure why not make it easy to play exactly as you want. But as long as there are rewards (let alone exclusive rewards) people are going to try to game the system - to the detriment of other players. I loved CPQ in the early days before it became TW or free wins only. It was actual, decently balanced competitive play in this game, that was something. Nexon probably realized the only way players could morph that into a 100% grinding non-competitive mind numbingly boring mode was because they could pick rounds. I think PVP was designed with that in mind, the only thing holding it back now is the low number of players.
People really need to step back and think why they play these damn games if they just want to reduce everything to mindless grinding or farming.

