2008-10-28, 02:58 PM
Dusk Wrote:It doesn't matter, as his numbers are all based on maximum possible damage and average skill damage. He'd have to use 4.8 for axes and BWs instead of a medium number.
Average Skill Damage is EXACTLY why he would need to use a medium number. Using 4.8 would make it WRONG. It'd almost be like saying your bow has a damage formula of 4.0 why? I dunno. 4.8's way too high for Brandish. It is because that Brandish is a stab + Slash that 2h axes basically get a 4.1 multiplier MAXIMUM and 1h get a 3.8 multiplier max. Thus 4.8 and 4.4 would be just as ridiculous as using 4.0 for a bow. Changing the skill % into whatever that would be equivalent to averaging the multipliers would just be extra calculations and wasted effort.
Also, just a comment on his layout~ Although I didn't bother to spend the time to check all his math (I'm relatively sure he spent the time double checking them anyways), I don't like his layout, at least not for the heroes section. Being that I am a hero, 1h and 2h means absolutely nothing in % Damage per minute. There are Slow(7), Normal(6), Fast(5), and Fast(4) 2h swords as well as fast(5) fast(4) and even a Fast(3) 1h sword (Though the Fast 3 is almost useless).
Edit : I just realized that he based it off the level 120 swords, so their speeds would be defined. . . But I still think varying speeds of 1h and 2h should be shown, with % comparisons instead of finite number-to-number comparisons. Or have a constant attack with varying speeds... or even constant DPM with varying attacks, adjusted to equivalency via speed differences... I think this would be more useful to heroes-to-be that aren't sure what weapon to use in the future. But that's just my opinion, agree or disagree on your own volition.

