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Professions help
#2
Herbalism and Mining are main things. You get Ores/Herbs by haveresting the Veines/Plants with a Pickaxe/Shovel.
You can smelt the ores/cook the herbs to get herb oil/plates/stones. At a small chanse, you can get pulvers from cretain ores. You will need cretain items (Herb Oil bottle/ Forms, wich can be bought at the top platform, secound guy from left)
From mining you can get to Smithing (MAKE UR EQUIPS YOURSELF) and Accessorry crafting. (making rings, pendants, etc.) From Herbalism you get Alchemy, where you can make potions to heal yourself, but also giant transform potions, and Potions wich give ATT, ACC, DEF, LUK, STR, etc
All need cretain things wich can be bought at the guy you can buy the bottles and forms. They also have to stand somewhere in arentmill (place you learn professions) [for the cretain professions]

Also, as an Alchemist, you can "extract" items, so you get item crystals. The crystal form and the number of the crystals per item depend on the item itself. You can also combine two of the exact same items to combine the item's stats (or something, i don't know exact)

You also can get cretain items at haveresting (mining veines/getting herbs), like "Orange Imp" or "Gem Imp". You can "use them", and then feed them with equipment/etc items. (equips are way more efficient). I don't know myself, but you can get bags wich hold more items of the profession and such.

Fatigue is what everything there has. Haveresting gets you 1 fatigue point. Smithing/Accmaking is 5, Alchemy 3, but when you make an "Extractor" (others can extract their equips at an extractor, but they pay you a fee per item, as example 1k), it gives 15 fatigue. Max is 100 fatigue. When you try to do something wich would make your fatigue over 100, you can't do that. Per houer, your fatigue lowers per 5. There are also drinks for sale, one wich takes away 5 fatigue for 300k, or 15 for 1 mil. But you can only use 3 of those potions per day (also mixxed, like you bough 2 of these and 1 of that and used all, you can't use others anymore), so it's not really good.


By Crafting and Haveresting, you get points into yo traids, wich give bonuses, like less EXP loss at deaths, def, etc. The Traid "Charm" gives a pocket slot at around it's level 20~30. There is a guy at henesys wich sells pocket items for 50k, wich give 3luk, 200 HP/MP, INT, DEX, avoid/acc, etc~
Or by mining, you can get a potential glass function, and at cretain levels of the traid, you have an perma-like -lv30/-lv70/-lv120/nolevel limit indentifying glass. So no more meso spending.

Yeah, that's all with the Professions, I think. I wrote this up myself quickly, and there were no posts at the time of writing.

Celan~
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Messages In This Thread
Professions help - by Katie - 2011-08-27, 12:04 PM
Professions help - by Celan - 2011-08-27, 12:29 PM
Professions help - by Katie - 2011-08-27, 12:39 PM
Professions help - by Lomelindel - 2011-08-27, 12:43 PM
Professions help - by Raul - 2011-08-27, 12:57 PM
Professions help - by Katie - 2011-08-27, 01:01 PM
Professions help - by modular - 2011-08-27, 01:14 PM

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