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Accuracy + Exp Gain Parabola
#4
hadriel Wrote:Tried working on it previously, but realised that it's a little too complex for me to handle on excel.

Essentially, this is what I thought about: it depends on your damage output per attack before considering accuracy (DPS is not an accurate data here), HP of monster, and working out the number of attacks needed to kill a mob for a given significance e.g. 95% of the time, then working out how much time is needed for an optimal attacking situation e.g. fully lured and just spamming that attack, and from there work out average EXP gain per unit time.

So naturally, it also depends on your damage range e.g. overdamaging is pointless so you should move up to a monster that you can maximise your damage for a highest 1HKO chance, thereby increasing your EXP gain by X% compared to a Y% miss rate+Z% HKO>1 (this Z% part should be a geometric progression I think?).

That said, it makes misting very viable again.

A good starting point would be the Aran and XBow calculators found somewhere for pre-BB patch, and changing the numbers for accuracy, HP of mob etc etc. Again this is just paperwork - mob spawn and map layout matters too thus it also affects your skill usage and optimisation (and also therefore SP allocations).

Hadriel

Yeah, I def was thinking about all of that and how to put that all in to excel. The only way I could see something like this feasible is if you make a fully customize-able calculator, because in effect, everyone's "optimal" training monster wont be the same because of their damage.

It shouldn't be a geometric progression on a by level basis. It should be a negative parabola with there being one peak, on a by level basis. What I mean is, there should be one monster, every level, that you can gain the most exp on if you can one hit.

Like I said in my example, I assumed that I could one-hit everything, and the calculations stated that monsters that were 19 levels above me, I would be getting the best exp, however, at the 20th level, I wouldn't be getting optimal returns because of the misses.

Anyways, back to the calculator, it would have to somehow incorporate exactly how each profession trains during every level, have to have every professions damage formula, average damage per hit, then that average would have to matched with a monster that has the closest hp, but under that average damage value. All of this would be in highly ideal situations, it would then be up to the user of the calculator to take the information, and use knowledge of map layout/spawn etc, to determine where best to train. Essentially, the calculator would give the best recommendations, possibly top 5 recommendations.
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Messages In This Thread
Accuracy + Exp Gain Parabola - by Problem. - 2011-07-14, 08:00 PM
Accuracy + Exp Gain Parabola - by octopusprime - 2011-07-15, 02:15 AM
Accuracy + Exp Gain Parabola - by hadriel - 2011-07-15, 10:43 AM
Accuracy + Exp Gain Parabola - by Problem. - 2011-07-15, 11:29 AM
Accuracy + Exp Gain Parabola - by octopusprime - 2011-07-15, 01:33 PM
Accuracy + Exp Gain Parabola - by Stereo - 2011-07-15, 07:17 PM
Accuracy + Exp Gain Parabola - by SlugThings - 2011-07-17, 05:28 PM
Accuracy + Exp Gain Parabola - by octopusprime - 2011-07-17, 10:00 PM

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