So I decided to do some # crunching to determine the optimal monsters to be training on, based on accuracy and level. Initially, I had figured the shape of my discovery would be a parabola with a peak, and my initial thought was confirmed by my number crunching. So heres the method I used:
Using the Accuracy formula:
((sqrt(Player Accuracy) - sqrt (Mob Avoid)) + 100) = Hit Rate
If Hit Rate > 100, then Hit Rate = 100
Then Hit Rate - (2 * ((Mob Level) - (Player Level))) = Hit Percentage
Values and formula are used based on current assumptions from the Maple Community.
After those things were calculated, I calculated Hit Percentage on monsters that were higher level. In my example, I took my Level 77 Wind Archer, and calculated exp gains up to 20 levels greater than me. Exp gains hit a peak when the mob level reached 19 levels higher than player level, and began sloping down once mob level reached 20 levels higher than player. This is of course with an Archer, that has a lot of Dex and Accuracy, so in the formula above, Hit Rate would always be 100, and Hit Percentage would always be the 2 * Difference in Levels of Monster and Player.
In my calculations, I also assumed that I was capable of 1-hitting everything, so in a non-hypothetical situation, the peak of exp gains will most likely be lower than the 19 level difference in my example.
I'm currently looking for a way to incorporate damage and monster HP in to the calculations to create a more accurate/realistic parabola. If anyone has any ideas, or wants to help, let me know.
Using the Accuracy formula:
((sqrt(Player Accuracy) - sqrt (Mob Avoid)) + 100) = Hit Rate
If Hit Rate > 100, then Hit Rate = 100
Then Hit Rate - (2 * ((Mob Level) - (Player Level))) = Hit Percentage
Values and formula are used based on current assumptions from the Maple Community.
After those things were calculated, I calculated Hit Percentage on monsters that were higher level. In my example, I took my Level 77 Wind Archer, and calculated exp gains up to 20 levels greater than me. Exp gains hit a peak when the mob level reached 19 levels higher than player level, and began sloping down once mob level reached 20 levels higher than player. This is of course with an Archer, that has a lot of Dex and Accuracy, so in the formula above, Hit Rate would always be 100, and Hit Percentage would always be the 2 * Difference in Levels of Monster and Player.
In my calculations, I also assumed that I was capable of 1-hitting everything, so in a non-hypothetical situation, the peak of exp gains will most likely be lower than the 19 level difference in my example.
I'm currently looking for a way to incorporate damage and monster HP in to the calculations to create a more accurate/realistic parabola. If anyone has any ideas, or wants to help, let me know.

