2011-07-13, 01:31 AM
More info:
Both my imps went to sleep yesterday and when I got home from work, both were awake. One was sick + hungry, while the other one was hungry.
Imp #1: Sick + Hungry + 1000 fullness. When I cured it and fed it, it leveled up and its fullness dropped to 0. Its sprite changed and it became level 2
Imp #2: Hungry + 640 fullness. This one went to sleep about 3 hours earlier than imp #1. It also had a lot of heart powerups so its closeness was about 32 compared to 22. Since it was left alone for a while, it's fullness went down when it got hungry. I'm sure if it hit 0, it would have died. Once I got it to 1000 fullness, it leveled up and its fullness dropped to 0.
I'm currently gonna raise imp #2 to max fullness again so it falls asleep. These are some theories I have
- Fullness levels up by +20 for each equip/etc. I need someone that's lower level to confirm this
- Closeness will just make the final product/bag a higher quality (e.g. tasty fruit vs very tasty fruit). Not sure where the cutoffs are but I'm going to only go for 100 closeness
- To get the bag, it needs to be level 8. That means you need 400 ETCs in total and you have to wait about 1 week. This is what I need to test next, by grabbing an alarm clock and decreasing the 21 hour wait time to a mere 30 minutes. This will make the entire process doable in a day opposed to a week.
I'm still not sure how the rice ball works. I put it on and went zak, and when i came out my imp was dead. Not sure what its fullness was at. The juke box gives you a 3 day sleep timer in case you can't play maple for a while.
Most optimal way to raise imps is either
imp | powerup | imp
This way makes it so you can raise 2 imps and give powerups to each one, but the one you give the power up to will be random
powerup | imp | powerup
This way is the fastest way to raise imps but you can only do 1 at a time. I think this method is best if you got a lot of alarm clocks.
Both my imps went to sleep yesterday and when I got home from work, both were awake. One was sick + hungry, while the other one was hungry.
Imp #1: Sick + Hungry + 1000 fullness. When I cured it and fed it, it leveled up and its fullness dropped to 0. Its sprite changed and it became level 2
Imp #2: Hungry + 640 fullness. This one went to sleep about 3 hours earlier than imp #1. It also had a lot of heart powerups so its closeness was about 32 compared to 22. Since it was left alone for a while, it's fullness went down when it got hungry. I'm sure if it hit 0, it would have died. Once I got it to 1000 fullness, it leveled up and its fullness dropped to 0.
I'm currently gonna raise imp #2 to max fullness again so it falls asleep. These are some theories I have
- Fullness levels up by +20 for each equip/etc. I need someone that's lower level to confirm this
- Closeness will just make the final product/bag a higher quality (e.g. tasty fruit vs very tasty fruit). Not sure where the cutoffs are but I'm going to only go for 100 closeness
- To get the bag, it needs to be level 8. That means you need 400 ETCs in total and you have to wait about 1 week. This is what I need to test next, by grabbing an alarm clock and decreasing the 21 hour wait time to a mere 30 minutes. This will make the entire process doable in a day opposed to a week.
I'm still not sure how the rice ball works. I put it on and went zak, and when i came out my imp was dead. Not sure what its fullness was at. The juke box gives you a 3 day sleep timer in case you can't play maple for a while.
Most optimal way to raise imps is either
imp | powerup | imp
This way makes it so you can raise 2 imps and give powerups to each one, but the one you give the power up to will be random
powerup | imp | powerup
This way is the fastest way to raise imps but you can only do 1 at a time. I think this method is best if you got a lot of alarm clocks.

