2011-05-20, 03:56 PM
People don't complain about the summons lagging the boss battles, they complain about it blocking their characters. From my experience people only complained about mage summons which appear where the characters stand and block very large portion of the screens. Archer summons never had this problem, they always flew over all the characters and took very little space. This was long time ago too, when a lot of people can die in 1hit from zak body. With a big group of bossers and mage summons out, it was hard to see where your character was. Thats the only complains I've had from the summons. Never had anyone complain about this after big bang or self HB came out.
These are some awesome changes for the archers. It would have been better if they didn't increase BMs single target even futher only to give a slight boost in mobbing. I would rather have single target DPS stand where it is now and have a big boost in mobbing with a more efficient 4th job skill. I really wanted them to close the gap between our mobbing skill and 1vs1 skill like with mechanics. I guess it'll be okay as long as they don't release any of the current LHC equilant mobs. IIRC they no longer have the 10mil hp mobs after JUMP.
Anyone know about the % evation? Is it the crappy version we have now that just adds to our current avoid in the stat window or is it like shadow shifter? The version we have now is almost useless, that kind of skill would work better for thiefs who have naturally high avoid. If it is like shadow shifter that would be weird too. Increasing their defence is fine since they are closer to warriors than other classes but 35% avoid skill is a bit weird. Does the accuracy formula change in anyway after JUMP? the 10% accuracy increase would be useless unless they plan on changing accuracy formula again.
Atleast until the thief/pirate changes we won't need to be SE mules, we'll have haste mules instead
Edit:
Illusion Step looks like its the crappy version avoid we have now. In the level 175BM video, he casts the skill at about 1:36 and at level 10 it increased his avoid by 15% (~180 extra avoid). Should have expected this when the skill was an active skill.
These are some awesome changes for the archers. It would have been better if they didn't increase BMs single target even futher only to give a slight boost in mobbing. I would rather have single target DPS stand where it is now and have a big boost in mobbing with a more efficient 4th job skill. I really wanted them to close the gap between our mobbing skill and 1vs1 skill like with mechanics. I guess it'll be okay as long as they don't release any of the current LHC equilant mobs. IIRC they no longer have the 10mil hp mobs after JUMP.
Anyone know about the % evation? Is it the crappy version we have now that just adds to our current avoid in the stat window or is it like shadow shifter? The version we have now is almost useless, that kind of skill would work better for thiefs who have naturally high avoid. If it is like shadow shifter that would be weird too. Increasing their defence is fine since they are closer to warriors than other classes but 35% avoid skill is a bit weird. Does the accuracy formula change in anyway after JUMP? the 10% accuracy increase would be useless unless they plan on changing accuracy formula again.
Atleast until the thief/pirate changes we won't need to be SE mules, we'll have haste mules instead

Edit:
Illusion Step looks like its the crappy version avoid we have now. In the level 175BM video, he casts the skill at about 1:36 and at level 10 it increased his avoid by 15% (~180 extra avoid). Should have expected this when the skill was an active skill.

