2011-05-20, 01:50 PM
[video=youtube;4QZZE9a0ZPg]http://www.youtube.com/watch?v=4QZZE9a0ZPg[/video]
After reading some of the translated bowman skill updates:
A 40% elemental resistance to the mage summons?...(doesn't make any sense but its done)
50% stance to a skill that can be dispelled with a cooldown? (could have been 90% or passive).
As for Big Bang, its not comparable to Pierce where MM's get the increased instance of a mob effect while training. Every 4th job explorer mage's main attacking skill can mob so what's the point of using a charge skill for the same purpose?
(F/P actually has a use for it due to the DoT effect for ME)
The archer update seems better designed to me so far.
DeanNim Wrote:i find the bowmen updates more lulzy as compared to the mages and warrior ones. the updated stuff is soooo, out of place, if you know what i mean. those in the mage and warrior ones are much needed while bowmen get unnecessary skills such as double jump.
After reading some of the translated bowman skill updates:
Quote:At master level, Spirit Link: Phoenix increases your damage by 20%, HP by 40%, physical and magic defense by 30% when Phoenix is summoned.
Quote:At master level, Spirit Link: Freezer increases your damage by 20%, HP by 40%, physical and magic defense by 30% when Freezer is summoned.
A 40% elemental resistance to the mage summons?...(doesn't make any sense but its done)
50% stance to a skill that can be dispelled with a cooldown? (could have been 90% or passive).
As for Big Bang, its not comparable to Pierce where MM's get the increased instance of a mob effect while training. Every 4th job explorer mage's main attacking skill can mob so what's the point of using a charge skill for the same purpose?
(F/P actually has a use for it due to the DoT effect for ME)
The archer update seems better designed to me so far.

