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Mathematical Analysis of Magicians and DoT Post-Jump
#17
Shidoshi Wrote:I had forgotten that DoT does maximum damage.
Though infinity and elemental weapons weight in favor of not using DoT.

Elemental Weapons probably. I thought Infinity increased your DoT damage too. Doesn't it work on your damage range and not your skill%? Either way, you could just stop refreshing every other DoT when Infinity is in action. If you look at it though, the difference is very minuscule at ~100%/s, and that's under perfect delay scenario. Most likely, server lag will prevent your cool downs from being optimal and DoT counting can be difficult, but it definitely gives a slight edge if done well. Poison Breath even adds ~40%/s overall since Extreme Magic raises its duration so much.

Big Bang + Fire Demon + Poison Breath on Paralyze Spam with Mist Eruption off cool down
2749.4%/s + 620%/s DoT
=5327.6%/s after Extreme Magic, Arcane Ames, and DoT normalising.
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Mathematical Analysis of Magicians and DoT Post-Jump - by JoeTang - 2011-04-15, 05:56 PM

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