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Mathematical Analysis of Magicians and DoT Post-Jump
#14
Kabanaw Wrote:There are two things they could do to increase I/Ls DPS with relative (maybe) ease

1) give bosses a flag when a regular creature would be frozen/stunned so I/Ls get a 20% damage boost, and
2) make I/Ls extreme magic 30% insta-kill instead extra damage to bosses, like 200-300% extra damage when it would insta kill.

Not sure how easy these changes would be, but at this point what's the point in even maxing extreme magic as an I/L?

Nothing you'd max over it for one, it's still increased damage though, I doubt we will be to a point where classes are equal one will be better. An additional 10-20% Stun Rate for all skills would be nice, it'd bring Chain Lighting up to 100, Teleport Mastery anywhere from 90-100%, and the same with Thunder Spear.

How much is the additional damage for Extreme MAgic anyway?
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Mathematical Analysis of Magicians and DoT Post-Jump - by donovan - 2011-04-15, 05:29 PM

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