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Why didn't 4th Job AoE's get a cooldown?
#50
One point I see being brought up every other post is being bad at bossing.

Well, why shouldn't they be made better at bossing then? The whole boss concept in MS is pretty restricted at the present. The three strongest bosses in the game are huge stationary things that shoot stuff at you, occasionally summoning some crap that dies too easily. Mobile bosses are, well, mobile, but they're basically reduced to stationary once they're pinned to a wall.

If they released some... more intuitive bosses, I'm sure mages could be made very useful. There's physical resistance. Why not physical immunity? Physical-immune monsters spawning in the boss map would give mages a role as spawn clearers while the attacking classes chip away at the boss. Or they could just make a boss with some crazy weapon defense (it's over 9000! literally) and weakness to all elements that also happens to be very weapon-cancel-happy.

Then it's just a matter of giving ultimates a 5 second cooldown and shortening the casting delay by half a second or so, and strengthening/adjusting their other attacks so they can fill the holes in ultimate downtime.


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Why didn't 4th Job AoE's get a cooldown? - by Russt - 2008-10-02, 09:49 PM
Why didn't 4th Job AoE's get a cooldown? - by Harrisonized - 2008-10-02, 10:07 PM

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