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Why didn't 4th Job AoE's get a cooldown?
#41
Stereo Wrote:Yes, because they released the ultimates, they are broken.

If they'd never let Magicians advance to 4th job they wouldn't have any broken skillsHurt



Yes, I put anyone who parties Arch Mage/Bishops for leeching exp in the same boat as glitchers.

Wouldn't they have been broken even if they didn't release the ultimates? But if you're so strong about your viewpoints, then okay.

(I have partied with them before, but never exclusively as a leech.)

Kasuhitomi Wrote:There's a very easy way to fix this.. You know those new monsters and maps in MapleSEA? Why can't gMS have higher-up monsters that are about a Skelegon's level, but not weak to Holy, but instead weak to Fire and Ice. That way, all 3 classes (that has Ultimates), will be satisfied. And Night Lords will probably have more maps/places to train at, and people will complain less (because as humans, we always and will complain...).

EDIT: To clarify on what I'm talking about, it's those walking FAT trees monsters, plus the FAT tree boss.

You mean Dukus and Krexel? Krexel = immune to everything lol.

People will start complaining that Arch Mages will have the upper hand once they release fire/ice-weak monsters that trump Skeles. I'm thinking why not just have 4 maps with 4 different monsters with 3 corresponding weaknesses and with one map being neutral. That way we can all complain about how ultimates are broken. /sarcasm

Now that I've thought about this for a while, I'll just throw out an idea:
Why not have a thing called "MP burn" cooldown, where your MP has a fast cooldown rate before you can use skills again and stuff. It shouldn't hamper using MG, but if you abuse MG and ultimates at the same time, your MP will soon become "locked", being unable to be used except for MG (which will continue to contribute to being "locked" if you keep on getting hit). This cooldown should be based on level and probably your Max MP. This concept applies to all other classes, so other classes can't spam skills on and on, giving small breaks in attacking and such, and giving Maple some flavor. Of course, if you are high enough level, this "locking" will become almost nonexistent.

This idea I think isn't bad, but I'm not motivated enough to vouch for it or push it through Nexon >_>


Messages In This Thread
Why didn't 4th Job AoE's get a cooldown? - by KajitiSouls - 2008-10-02, 08:18 PM
Why didn't 4th Job AoE's get a cooldown? - by Harrisonized - 2008-10-02, 10:07 PM

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