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Why didn't 4th Job AoE's get a cooldown?
#37
This game is broken, but not in a so broken its fair way. Secondary Statless classes are almost always superior to their regular counterparts, Mainly lukless mages being superior even with just a Lvl 8 wand. I used to play a tournament WCIII Map called Ultimate Footies .79. This game was basically built around the fact that every character could do some things that were utterly insane in comparison to others, but were mostly balanced. One character could kill any other character in combat because of his stunning skills. Another could take out entire armies because of an AOE attack he had. But unlike in Maple, these individual "broken" abilities were equally matched by other broken abilities.

But that isn't the point. Genesis is absurd in its power level in its current form, just because of what kinds of monsters we have. Bishops have skeles, which they are pretty much built to kill with ease. Because there are no top tier monsters that are better than Skelegons but just holy strong or immune, Bishops are indisputably the best class at grinding. Bishops do train the fastest because of the current state of the game. But hypothetically, they could easily be a support class in training if new monsters that had over 99k HP and were holy strong or immune came out that could be very easily killed by Heroes or Drks (Spawning in groups of 3 minimum with insane HP to EXP ratios). But in the case of Bishops, they would still be needed because of Holy Symbol. Even if Bishops got a situational nerf (the new top tier monsters being holy immune) they would still be very important. Bishops are like the Sorceress in Diablo II. When Diablo II first came out, Sorceresses were not only amazing at PvP and killing monsters, they were also very good at finding items. Even after the situational nerf of the Sorceress (every monster in the final stage of the game was given some magic immunity) they were still viable party members and usefull at finding things., even though their killing power was greatly diminished.

Archmage ultimates are another story. Because they lack the element bonus, they can not kill as efficiently as Bishops. But if an archmage can't train, what else can they do? They are bad(for the person who will inevitably call me out on this, bad is a relative term) at single target killing, and worse at bosses. So unlike bishops, if you take away an archmage's ultimate, they really don't have much of anything in comparison to other classes. If a monster comes out that is like Skelegons but holy strong/immune and gives greater exp per kill with a similar or better map, Archmages will be better than bishops at the main thing they are good at: Training.

So a long story short
Because of the current state of the game, and because of what is currently released, Ultimates are broken. Not because the skills themselves are broken.


Messages In This Thread
Why didn't 4th Job AoE's get a cooldown? - by PieM4ster - 2008-10-02, 07:15 PM
Why didn't 4th Job AoE's get a cooldown? - by Harrisonized - 2008-10-02, 10:07 PM

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