Right now your Mage comparison is squaring the elemental bonus >_>
First you produce 192/288% dpa (percent per attack), then you multiply to get 16000/24000%/min, then you balance off the class formulas (14207%/21311%), then you compare the spell attack again (15587%/35072%), which implies that elemental damage is 2.3 times as strong as neutral damage.
I would make the percentage per attacks as follows:
100% neutral Bishop
135% neutral Arch Mage
148.5% neutral Arch Mage + elemental weapon
150% elemental Bishop
202.5% elemental Arch Mage
222.75% elemental Arch Mage + elemental weapon
Then you don't put neutral & elemental on the same line & confuse things.
There's also the fact that their primary stat is (int+m.atk), not just (int), so you might toss in a 1.15 to 1.2x multiplier to adjust for that (900 int & 180 m.atk =>1080 magic).
An estimate for the mage formula (4.4*magic) is also way off.
At 700 magic (beginning 4th job, maybe 10x-11x for well equipped), it's ~6.1, at 1200 magic (150-170) it's ~7.7 , at 1500 magic (near 200 this is barely possible) it is ~8.8.
I implemented the basic magic damage formula here if you need to play around with numbers or something. I think it's accurate on 0def, not sure about implementation of defense formula (mages are all jerks who won't lift a finger to find out how much damage they actually do
)
First you produce 192/288% dpa (percent per attack), then you multiply to get 16000/24000%/min, then you balance off the class formulas (14207%/21311%), then you compare the spell attack again (15587%/35072%), which implies that elemental damage is 2.3 times as strong as neutral damage.
I would make the percentage per attacks as follows:
100% neutral Bishop
135% neutral Arch Mage
148.5% neutral Arch Mage + elemental weapon
150% elemental Bishop
202.5% elemental Arch Mage
222.75% elemental Arch Mage + elemental weapon
Then you don't put neutral & elemental on the same line & confuse things.
There's also the fact that their primary stat is (int+m.atk), not just (int), so you might toss in a 1.15 to 1.2x multiplier to adjust for that (900 int & 180 m.atk =>1080 magic).
An estimate for the mage formula (4.4*magic) is also way off.
At 700 magic (beginning 4th job, maybe 10x-11x for well equipped), it's ~6.1, at 1200 magic (150-170) it's ~7.7 , at 1500 magic (near 200 this is barely possible) it is ~8.8.
I implemented the basic magic damage formula here if you need to play around with numbers or something. I think it's accurate on 0def, not sure about implementation of defense formula (mages are all jerks who won't lift a finger to find out how much damage they actually do
)

