2011-04-06, 10:50 AM
SaptaZapta Wrote:Fixed. See here: http://www.southperry.net/showthread.php...post682115
For example, for me as a Hero: my attack, Intrepid Slash, hits 3 enemies 3 times each, for equal damage. Let's say 100k each stroke. If I use Enrage, my damage goes up 60% but my Intrepid Slash (as well as all other attacks) only hits one enemy.
This means that if I am attacking 3 enemies at once, I do 100k x 3 x 3 = 900k per hit. If two enemies, 100k x 3 x 2 = 600k per hit. If I am attacking one enemy, I used Enrage, so I do 160k x 3 = 480k per hit. Obviously, I should be trying to always be up against 3 enemies or at least 2. Fighting one, even though I can kill it faster than 2 or 3, is a waste of my time.
(However, must also keep in mind that running between platforms, looking for a spawn of 3, and attempting to Rush them together while my ever-helpful party mates keep attacking them and causing Rush to fail, is also a waste of my time).
The best exp I got was when I was unmoving at the end of the bottom platform, there were people on the top two keeping them clear, and a nub mech was constantly pushing all new bottom spawn to me. Not having to move around and always having 3 enemies (at least) in front of me was heaven. But of course that can't always be arranged.
Well, I guess that makes things even simpler then! Still, I do think that being the strongest in the party makes the exp gain a lot better. When I'm with a party full of obscenely strong Heroes or Mechs, I tend to only get like 30-50k total exp from a monster that I'm attacking; however, when I'm stronger than the other members I'll be getting 75-100k+ experience total. Now that I think about it though, I suppose getting a large amount of exp from one monster wouldn't equate faster exp gain, since killing more monsters faster would probably yield a better amount overall.

