2008-10-02, 06:49 AM
First of all: This is not a discussion topic about 4th job AoE's being overpowered, because they are, and they ruined gMS, players training with an AoE get like 10x more exp then ppl without one... but ok... enough of that.
I've been wondering about the fact -WHY- Genesis / Blizz / Meteo didn't get a cooldown on them...
I mean, not like 1 minute or so, but like 5 - 10 - 15 seconds pet attack at all levels? Just like Heaven's Hammer... that skill got a massive cooldown too... (they could have made it that it would substract 7000 HP per use).
When Nexon designed the skill they must have known that this skill would be GM power like, only at some mayor costs, well not so costy in gMS because of potions, but still...
Why would Nexon give players a GM skill without a cooldown?
It would be the same thing as giving a Shadower Smokescreen which costs 50.000 mesos per use, without a cooldown. And then saying, Well it costs a lot, so people are not going to abuse it...
In fact, if a lvl 200 player with very good equips want, they can ks a GM with their skills... Why would such a skill ever be wanted without a tiny cooldown?
I just don't get it... Nexon made a statement about powerleveling, still they didn't do anything about the cause of it all, the 4th job ultimates spamming, which is VERY cheap to do, and if you're smart you can even MAKE money with them...
And I'm not even starting of using those skills to ks other people, just because they can... It just so f`ucks up the gameplay of maplestory...
Why didn't Nexon ever fix this? Are they really that unprofessional? Or do they really think they made a good balanced game? Or are they just in the current stat of "Ah well, w/e we f`ucked up, close it, lets move on to another game"?
I think it's sad that this will be they way Maplestory will go down in history... S> Leech... -.-
I've been wondering about the fact -WHY- Genesis / Blizz / Meteo didn't get a cooldown on them...
I mean, not like 1 minute or so, but like 5 - 10 - 15 seconds pet attack at all levels? Just like Heaven's Hammer... that skill got a massive cooldown too... (they could have made it that it would substract 7000 HP per use).
When Nexon designed the skill they must have known that this skill would be GM power like, only at some mayor costs, well not so costy in gMS because of potions, but still...
Why would Nexon give players a GM skill without a cooldown?
It would be the same thing as giving a Shadower Smokescreen which costs 50.000 mesos per use, without a cooldown. And then saying, Well it costs a lot, so people are not going to abuse it...
In fact, if a lvl 200 player with very good equips want, they can ks a GM with their skills... Why would such a skill ever be wanted without a tiny cooldown?
I just don't get it... Nexon made a statement about powerleveling, still they didn't do anything about the cause of it all, the 4th job ultimates spamming, which is VERY cheap to do, and if you're smart you can even MAKE money with them...
And I'm not even starting of using those skills to ks other people, just because they can... It just so f`ucks up the gameplay of maplestory...
Why didn't Nexon ever fix this? Are they really that unprofessional? Or do they really think they made a good balanced game? Or are they just in the current stat of "Ah well, w/e we f`ucked up, close it, lets move on to another game"?
I think it's sad that this will be they way Maplestory will go down in history... S> Leech... -.-

