2011-03-20, 02:05 PM
byakugan Wrote:- Give all their buffs the range of an ultimate
- Give them a seal skill that works on bosses and has a cooldown <-- Why? This is an offensive ability, just buff the other two mage's seals...
- Change the weapon attack on bless to % attack and allow it to stacks with other skills and increase speed and jump. % attack is ridiculously OP, potential has proved this. There's two skills in the game that do this, and you have to be max level to get them for a reason.
- Change Dispell so it can dispell any abnormal status (seduce, pot lock, potential lock) and give it a short cooldown (5 mins?)
- Change doom not to require summon rocks and work on bosses (put exceptions like maybe a size restriction? so it cannot be used on zakum, HT and such)
- Allow them to get more exp from holy symbol than other party members
- If Dispel gets changed, then change Holy shield for some other skill that turns more usefull. Maybe a Threaten like skill called "purification" to be used on monsters reducing their PDR and movement ala slow.

