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Perk System
#1
When Big Bang was released, and even before then, it bugged the crap out of me that most people of the same job have almost nothing making them different than one another. For the most part, people max out all but one skill for each job, and that one skill is usually one that has absolutely no use. Paladins are even less unique now that they can actually max out every single one of their skills through the use of combat orders (not useful for first and second job skills, but they can still max them out). Because of this little complaint, I came up with this idea! Biggrin

Basically, the idea is that every 20 levels, the player get's an additional point into their beginner skill book, and upon job advancements they receive one more skill point from the job instructors (automatically for Evans). None of the perk skills are meant to really cause anything game breaking, but the later ones can be very nice when combined with the earlier ones. Some of the perks are also just meant to be there for the hell of it, or to be used by mule characters.

First Job Perks
 Spoiler

Second Job Perks
 Spoiler

Third Job Perks
 Spoiler

Fourth Job Perks //I'm still working on the fourth job ones.
 Spoiler



Yes, I got this idea from Fallout, and yes, I'm very bored.
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Messages In This Thread
Perk System - by Sorien - 2011-03-08, 03:35 AM
Perk System - by Bomber - 2011-03-08, 09:32 PM
Perk System - by Sorien - 2011-03-08, 09:43 PM
Perk System - by Dusk - 2011-03-08, 10:47 PM
Perk System - by Sorien - 2011-03-09, 03:04 AM
Perk System - by Sorien - 2011-03-09, 02:11 PM

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