2011-02-22, 09:48 PM
Erebus Wrote:What Indie games takes over a million dollars to make outside of pay checks. They should go hire some college students or something.MMO's of the variety Nexon hosts are EXPENSIVE to develop, beyond the reach of a small group without funding. Funding and/or co-development would help an idea for an MMO become ready for market.
http://gamedev.stackexchange.com/questio...elop-a-mmo
Quote:World of Warcraft has:
* 5,500,000 Lines of code
* 1,500,000 Art assets
* 33,681 Production tasks
* 70,167 Spells
* 37,537 NPCs (non-player characters)
* 27 Hours of music
* 2600 Quests in the original World of Warcraft
* 2700+ - Additional quests in WoW: The Burning Crusade
* 2350+ - Additional quests in WoW: Wrath of the Lich King
* 7650+ - Quests total (how many have you finished?)
* 4,449,680,399 Achievements earned by players since their implementation (this figure is already a few days old, and therefore outdated)
Patches:
* 4.7 Petabytes (4700 terabytes) of data delivered to players through patches
* 126 Different versions issued of every patch, including those streamed to players and issued as self-extracting executables
* Half Of every patchs size is audio
Servers:
* 13,250 Server blades running WoW servers, with a total of
* 75,000 CPU cores, and
* 112.5 Terabytes of RAM
Support:
* 179,184 Bugs tracked by Blizzard (most of which have been fixed, according to the presenters)
* 2,056 Game masters
* 340 Employees in the billing department
* 2,584 Total customer service employees
International:
* 10 Languages into which WoW is translated
Blizzard Online:
* 12,000,000+ Battle.net accounts
* 900,000+ - Files on WorldofWarcraft.com

