Nexon America Offers $1 Million in Funding for Next Generation of Indie Game Develope
#8
Erebus Wrote:What Indie games takes over a million dollars to make outside of pay checks. They should go hire some college students or something.
MMO's of the variety Nexon hosts are EXPENSIVE to develop, beyond the reach of a small group without funding. Funding and/or co-development would help an idea for an MMO become ready for market.

http://gamedev.stackexchange.com/questio...elop-a-mmo
Quote:World of Warcraft has:

* 5,500,000 – Lines of code
* 1,500,000 – Art assets
* 33,681 – Production tasks
* 70,167 – Spells
* 37,537 – NPCs (non-player characters)
* 27 – Hours of music
* 2600 – Quests in the original World of Warcraft
* 2700+ - Additional quests in WoW: The Burning Crusade
* 2350+ - Additional quests in WoW: Wrath of the Lich King
* 7650+ - Quests total (how many have you finished?)
* 4,449,680,399 – Achievements earned by players since their implementation (this figure is already a few days old, and therefore outdated)

Patches:

* 4.7– Petabytes (4700 terabytes) of data delivered to players through patches
* 126 – Different versions issued of every patch, including those streamed to players and issued as self-extracting executables
* Half – Of every patch’s size is audio

Servers:

* 13,250 – Server blades running WoW servers, with a total of
* 75,000 – CPU cores, and
* 112.5 – Terabytes of RAM

Support:

* 179,184 – Bugs tracked by Blizzard (most of which have been fixed, according to the presenters)
* 2,056 – Game masters
* 340 – Employees in the billing department
* 2,584 – Total customer service employees

International:

* 10 – Languages into which WoW is translated

Blizzard Online:

* 12,000,000+ – Battle.net accounts
* 900,000+ - Files on WorldofWarcraft.com
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Nexon America Offers $1 Million in Funding for Next Generation of Indie Game Develope - by Spaz - 2011-02-22, 09:48 PM

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