2011-01-18, 09:15 PM
SunnySis Wrote:This is incorrect. You must remember that it is the total damage that is considered when the speed changes, not just the attack on the weapon. Your statement about a 100atk spear and a 109atk spear would only be true if weapon attack was the only thing that determined your total damage.
Total damage is the affected by your STR and ALL of your equips. so a normal(6) spear gives you 1.08x the total damage of a slow(7) spear. SO in order to determine what the break even point is on the attack of a spear to make a normal(6) = slow(7) you must have gained enough attack on the slow(7) to account for 8% of your total damage.
I am not sure of the damage formula. but lets just say 10str = 1atk. and you have 1000 str and 200 atk from equips. that is around 300 atk. so if you want to use a slow(7) you need to gain 8% more atk than that so around 24atk more than the normal (6) spear.
The more total damage you do the larger that 8% becomes in wep atk. I would think it would be pretty easy for a end game player to see 8% of his total damage = 50+ atk. so that would mean he would need to gain 50atk more on his slow(7) (could be less atk and more potential to = a total of 50atk) to compair to a normal(6).
please notice that i was keeping it simple and excluding any other gear. you are trying to cloud the example with all kinds of crap. total damage and str are different multipliers and will not affect the 9% required difference in attack.
if however, your slower weapon provides an additional 9% total str (for example) and is the same att as your faster weapon, you may make up the difference that way. however, if you already have +100% str from equips, an additional 18% str is hard to come by on a weapon.
dont mix your multipliers.

