2011-01-17, 06:46 AM
I've trained many hours, since BB, with an HS mule on another comp and didn't get dc'ed for "hacking".
However, I have noticed that, since BB, a maple client that is on a switched-out Windows user (or, I suppose, minimized), acts differently. The character appears "lagging" to others, including being frozen in mid-air. MapleTips are not shown or accumulated, and "you have played maple for X hours" messages all pour out in a bunch when you switch-user back to that one. From that you can also understand that no matter how long this lasts, the client doesn't "lag out". It isn't really paused, it does talk to the server. If it has a shop up, it continues doing business normally, for example. But it definitely knows that it's switched-out and does some things differently or not at all.
The possibly relevant part to this thread: if that client controls any mobs, they "run in place" as far as anyone else can see. Rather fascinating to watch, actually, as the switched-out client, server, and active client, negotiate about what those mobs are doing. I've never been disconnected for "hacking" while fighting such mobs, but I imagine that under some conditions, what your active client is saying to the server is so out-of-sync with what the afk/frozen client is saying, that the server decides one or the other of you must be trying to hack.
However, I have noticed that, since BB, a maple client that is on a switched-out Windows user (or, I suppose, minimized), acts differently. The character appears "lagging" to others, including being frozen in mid-air. MapleTips are not shown or accumulated, and "you have played maple for X hours" messages all pour out in a bunch when you switch-user back to that one. From that you can also understand that no matter how long this lasts, the client doesn't "lag out". It isn't really paused, it does talk to the server. If it has a shop up, it continues doing business normally, for example. But it definitely knows that it's switched-out and does some things differently or not at all.
The possibly relevant part to this thread: if that client controls any mobs, they "run in place" as far as anyone else can see. Rather fascinating to watch, actually, as the switched-out client, server, and active client, negotiate about what those mobs are doing. I've never been disconnected for "hacking" while fighting such mobs, but I imagine that under some conditions, what your active client is saying to the server is so out-of-sync with what the afk/frozen client is saying, that the server decides one or the other of you must be trying to hack.

