2010-12-31, 05:50 PM
Dark Zero Wrote:this boss is really difficult, but maybe there will be a way....
3 partys at min...
Party 1: The Defensor one
- Shadower (smokescreen saves the situation, also Has haste)
- Dark Knight (Berserk + HB + Iron Will + Beholder Revenge + MAGIC CRASH)
- Bishop( Resurrection + heal + Bless + Holy Shield)
- Marksman (Snipe + Ulti Strafe + Sharp Eyes + Blind)
- Buccaner(Time Leap + Charge + speed Infusion)
- Aran (Aegis Shield + Tempest)
Party 2: The Atackers
- Night Lord (Haste + Triple Trow)
- Bowmaster(Hurricane + Sharp Eyes)
- Evan (Res party skill + Magic def + Magic shield )
- Palladin (Charge + Blast + Heaven Hammer + Combat Orders + Threaten + MAGIC CRASH)
- Dual Blade (Torns and the Blind bomb)
- Battle Mage (Auras!)
Party 3: The Destroyers
- Night Lord (same as above)
- Hero (Rage + Brave Slash + Orbs + MAGIC CRASH)
- Wild Hunter (Sharp eyes + ultimate + Wild Shot)
- F/P Arch Mage (Seal + Demmons)
- Bishop (obviously)
- Mechanic (his final att(the full crit one) is really brutal....)
I understand that these are classes that ideally should be taken, but i don't understand the party thing. Naturally the battle mage would be in every party, give everyone a tri-aura before entering. The buccaneer should be in a full melee party (a dk, aran unless it reaches faster(2) already, hero, bishop, marksman). Mechanic should probably be in the attacker party since it gives +20% attack with amplifier and the battle mage can take the mechanics place. Also the mechanic would probably be lazering the entire fight.
A good strategy should be having all the summoned mobs rushed into a corner, everyone take the mobs touch damage. Unload on them with your strongest mob skills until they're all dead, attack cygnus queen. Of course the cygnus queen could also be pinned on the other side, but it looks to me like when her summons are out (instructors), she covers herself in dark vines or something and looks like she can't take damage.

