2010-12-24, 12:21 AM
Do the mechanics work the same way? If so, I really don't see a need for pvp.
I.E, say an Archer were to use Double Shot. Well, as soon as you cast it, if it is in logical range within a monster, it hits no matter what. Even if they are Vac hacked to the other side of the map, even if you get teleported out of the map(time expiring, ect) before your animation finishes, the arrow WILL hit no matter what.
If this is the same for PVP, it was a bad idea, I don't see how much skill is going to be involved in PVP if that is the best they have to offer. Also, I think this map layout is really annoying. Adding 50 teleporters so people can hit/run like a freaking child playing Ding-Dong-Ditch does not add to the experience.
After watching the video, I believe it is this way, because the Evan got hit by COH even after going into a teleporter, but idk, I can't completely make assumptions based off of one video, but sadly I'm smelling a fail here. I wasn't expecting too much to be honest.
I.E, say an Archer were to use Double Shot. Well, as soon as you cast it, if it is in logical range within a monster, it hits no matter what. Even if they are Vac hacked to the other side of the map, even if you get teleported out of the map(time expiring, ect) before your animation finishes, the arrow WILL hit no matter what.
If this is the same for PVP, it was a bad idea, I don't see how much skill is going to be involved in PVP if that is the best they have to offer. Also, I think this map layout is really annoying. Adding 50 teleporters so people can hit/run like a freaking child playing Ding-Dong-Ditch does not add to the experience.
After watching the video, I believe it is this way, because the Evan got hit by COH even after going into a teleporter, but idk, I can't completely make assumptions based off of one video, but sadly I'm smelling a fail here. I wasn't expecting too much to be honest.

