2008-09-14, 08:08 PM
I'm making a DPS calculator and simulator.
the first version : http://www.zshare.net/flash/1878635694175248/
It's not without bugs. There is also a lot of features I want to add. My goal is to make something more dynamic and deep than hidden street's calcs, using this data, and usable by every class. This version only has Archer data, as it's the easiest and can hammer out sim bugs easily. I'll defiantly need help will the sin simulations.
A party creation feature will also be added once all the classes simulators are finished.
Other things such as buildable skill books (not maxed) will also be added.
-Is there any "cast" time data? Meaning, in a 10 min window, how much time will be taken up casting SE, and other buffs.
-How does MS role to integers? Is it just nearest integer, highest, or lowest?
-The Maple Warrior buff is buggy. If you are going to add base or equipment stat point, make sure the buff is turned off.
the first version : http://www.zshare.net/flash/1878635694175248/
It's not without bugs. There is also a lot of features I want to add. My goal is to make something more dynamic and deep than hidden street's calcs, using this data, and usable by every class. This version only has Archer data, as it's the easiest and can hammer out sim bugs easily. I'll defiantly need help will the sin simulations.
A party creation feature will also be added once all the classes simulators are finished.
Other things such as buildable skill books (not maxed) will also be added.
-Is there any "cast" time data? Meaning, in a 10 min window, how much time will be taken up casting SE, and other buffs.
-How does MS role to integers? Is it just nearest integer, highest, or lowest?
-The Maple Warrior buff is buggy. If you are going to add base or equipment stat point, make sure the buff is turned off.

