2008-09-14, 11:29 AM
Stereo Wrote:Night Lords combine a strong single target attack with high movement rates, low pot costs, and decent support skills, I don't see why Bishops can't be done the same. Boosting Angel Ray to do as much damage as a SE'd NightLord would be no more than Genesis is currently hitting, so I guess something like 600-700 base at max.What you're suggesting is to make Bishops do nearly the highest single target damage.
Of course Night Lords train nowhere near as fast as Bishops, I guess Bishops would have to wake up to the fact of not being broken anymore.
Bishops would be taken to boss fights on the same grounds that other attacking classes would be. Bishops shouldn't be standing there at bosses holding down a single attack key the whole time. They shouldn't even have the option to. They should be healing, buffing, and only attacking if they have a moment to spare wherein they can attack without endangering themselves or their party.
This is why Bishops can't just have boosted AR. If you boost it to the levels that would allow them to use it effectively for grinding, they'd be strong and effective boss fighters, beyond that of other classes due to increased survivability (Bishops are the most survivable class in the whole game) and massive versatility (having the strongest single target attack paired with a massive fullscreen AoE that can hit 15 at once even with a cooldown).
And if you don't boost AR to the point where they'd be effective boss fighters, then AR wouldn't be strong enough to carry Bishops through 4th job.

