2008-09-14, 10:57 AM
Dusk Wrote:Mages already train a hell of a lot faster than any other class in the game. Bishops train even faster. Why does it make more sense to further increase their damage with ultimates instead of nerfing Bishops?Because what we're talking about is subclass balance, not balance within all classes. What we're talking about isn't "make Bishops and Mages balanced to everyone else", it's "make Mages balanced compared to Bishops".
And a cooldown wouldn't work at all for Bishops as their current skillset stands. Mages could slide by if their other skills get boosted up to accommodate, but no amount of reasonable boosting on AR would allow Bishops fair exp rates. As far as I can figure, Bishops would need a AoE attack, or perhaps something like the demons. In fact, something I would have liked to have seen (in the current skillset, that is), to be honest, would be AR working like Iron Arrow (and probably being made a little weaker to make up for it being AoE), but then again, that'd leave Bishops with their strongest single target DPS coming from Heal still and that'd be pineappleed up.
And Stereo, like I said before, the DPS per hit isn't even that amazing, the heavy hitter potential for these classes comes from the fact that we don't have to walk around to kill. A "heavy" weakening of the damage would be terrible. We'd all be hitting per hit DPSes of our 3rd job attacks or possibly even weaker. We'd be relying on hitting 15 things at once to deal good damage (i.e., to get the same ratio of 3rd job to 4th job that other classes get from their skills), and anything less than that, it wouldn't even be worth casting the attack for (and in case you didn't realize, hitting 15 at once isn't exactly a common occurrence). What you're suggesting would be to give us attacks that are as strong as our 3rd job attacks we've already mastered, but are way slower and their only saving grace being that they have a larger range and hit more at once. You don't think attacks for a higher job should be STRONGER? You think they should only have a larger range compared to the previous job's analogous attacks?
The only way to fairly affect the DPS on these attacks, I think, in regards to fairness for ALL classes that is, would be to make the attacks take an extra second or two. This, of course though, would be in addition to balancing them within the Magician class, making amp not activate, making the MP cost a fair medium (that is, higher than Bishop current, but probably lower than Mage's amp'd), and making each of the Magician's attacks have the SAME base. But then again, we'd still need for them to get off their ass and actually release balanced MONSTERS too.

