2008-09-14, 12:27 AM
Stereo Wrote:My personal feeling is that the ultimates should be on 40-60 second cooldowns, or heavily nerfed in damage. I don't like how they work, making them cost a lot of MP is hardly a good way to prevent people from casting them often. As mentioned, people train with them even in MSEA where pots cost 3x as much.It's already been suggested. IMO, an 8 second cooldown and greatly reduced MP cost + higher basic attack on CL/Paralyze/AR/summons + more elemental monsters (particularly lit and poison) + an Infinity that costs 3500 MP to temporarily remove cooldown + rebalanced spell damage formula that favors MA over INT... would solve everything.
And yes, it would require a significant overhaul of the rest of the class skills, I have no idea how the current balance was determined but particularly Bishops do not have a diversity of training options.
Well, almost everything.

