2010-12-04, 10:30 PM
Stereo Wrote:Horrid as in, "they moved things around without fixing the graphics and now there are a bunch of visual problems in every town".
Horrid as in, "they moved all the job advancement NPCs farther from town, and united the class-distinct gates of dimension into a single one in Balrog's chamber".
They moved the towns closer together, so now the majority of maps on Victoria island are not between towns - they're on stubs that shoot out of the towns in random directions and don't go anywhere. If you're exploring Victoria, you don't end up at another town - you end up at a dead end, and have to walk back through the 10-15 maps you just visited.
Instead of going to the top of Ellinia to get on the boats to Ereve and Orbis, you have to go 4 maps outside any town. Instead of the portal to Leafre being in the map outside Ellinia, it's about 6 maps away, at the top of the tree that grew. They made navigation easier for people who can't afford the taxis, but made everything else, that can't be reached by taxi, much harder to get to. One step forward, 3 steps back...
I much prefer the new design of Victoria to the old. Instead of roads between towns, each town is now its own themed area with dungeons behind them that contain mobs of increasing difficulty. As a new player starting out, you will actually feel like you are going deeper into a dungeon instead of aimlessly wandering between towns with mobs of difficulties in no apparent order. At the center is a hub, leading to other islands, which is a lot better than locating it all in Ellinia. It's much more organized than the circular path with a bunch of random branches sticking out of it wherever they decided to add new content. I particularly enjoy the whole "gateway" feel, it reminds me of a lot of adventure/RPG games where you select a location to explore.
You don't need to go 4 maps to get to 6-way split, just town portal or take the taxi to Sleepywood.
The Leafre portal is a bit annoying but blame Nexon America for making every single new area link to Victoria Island.
What's wrong with merging all the Door of Dimensions? Two of them are already in the same place because of Pirates, and I always thought it was dumb how you have to remember which of the randomly placed Doors you actually have to go to.

