2010-11-26, 01:53 AM
Chameleonic Wrote:A ranged char needs to be able to push a boss back from them so they dont get 1hko'd, warriors dont need that as they wont be 1hko'd yet they get the skill that does that...
Actually, not to jump into the flame battle, but once somebody gets a rush in first you'd rarely get a chance to push them back, if at all. By the time you would be able to push them back is when they're already at the wall and they've moved around the boss. What does stop bosses from being rushed is when you spam multi-hit skills (TT works too) at the boss or if you can get enough people to attack the boss so theres no open chance for rush to do its work. From experience, once I get a Fatal Blow or Chains of Hell in, theres no way any warrior can rush them out while I'm still in animation. It's kind of fun when you're playing football with your guildmates, but it seems kind of cheap when you're able to make the boss stuck like that.
Some funny logics to how much it can fail/work for us you can watch here: http://www.youtube.com/watch?v=GWEI7qzsdLk
To cut to the chase, I guess you can start watching at around 3:20 where you see rush failing more. This doesn't mean it always works this way though.
As to why warriors have rush in the first place, I'll say #1 purpose is because warriors don't come with haste nor do they have any speed improvement skills besides the use of stacking mobs. Primary use for training when you have it at lvl 30 (back in the old days when you didn't have potentials around) was to speed up your movement and your mob killing, you rarely see any warriors hopping on their mounts during training. In any case, with BB coming soon, just about every boss that can be rushed shouldn't be able to kill ranged characters anyways thanks to the new mob damage system and you no longer punch or whack them anymore at close range.

