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[Module] The Restructuring | Flags - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +---- Forum: Modules (https://www.southperry.net/forumdisplay.php?fid=50) +---- Thread: [Module] The Restructuring | Flags (/showthread.php?tid=33022) Pages:
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[Module] The Restructuring | Flags - Fiel - 2010-11-20 I was working on this for the past couple of days. I had to get my new string substitution stuff working so this could all be in English.
Swordman
Fighter
Crusader
Hero
Page
White Knight
Paladin
Spearman
Dragon Knight
Dark Knight
Magician
F/P Wizard
F/P Mage
F/P Archmage
I/L Wizard
I/L Mage
I/L Archmage
Cleric
Priest
Bishop
Bowman
Hunter
Ranger
Bowmaster
Crossbowman
Sniper
Crossbow Master
Rogue
Assassin
Hermit
Night Lord
Bandit
Chief Bandit
Shadower
Semi-Dualer (20-29)
Dualer (30-54)
Dual Master (55-69)
Slasher (70-119)
Dual Blader (120+)
Pirate
Brawler
Marauder
Buccanneer
Gunslinger
Outlaw
Corsair
Dawn Warrior (I)
Dawn Warrior (II)
Dawn Warrior (III)
Blaze Wizard (I)
Blaze Wizard (II)
Blaze Wizard (III)
Wind Archer (I)
Wind Archer (II)
Wind Archer (III)
Night Walker (I)
Night Walker (II)
Night Walker (III)
Thunder Breaker (I)
Thunder Breaker (II)
Thunder Breaker (III)
Aran (I)
Aran (II)
Aran (III)
Aran (IV)
Evan (I)
Evan (II)
Evan (III)
Evan (IV)
Evan (V)
Evan (VI)
Evan (VII)
Evan (VIII)
Evan (IX)
Evan (X)
Resistance Beginner
Battlemage (I)
Battlemage (II)
Battlemage (III)
Battlemage (IV)
Wild Hunter (I)
Wild Hunter (II)
Wild Hunter (III)
Wild Hunter (IV)
Mechanic (I)
Mechanic (II)
Mechanic (III)
Mechanic (IV)
[Module] The Restructuring | Flags - Link - 2010-11-20 Pretty interesting stuff. Thank you, Fiel. :3 [Module] The Restructuring | Flags - Kalovale - 2010-11-20 Woaaaaa. Extremely useful. :3
Too bad PDP ain't used anymore eh? How do we tell what "type" value is what? [Module] The Restructuring | Flags - Fiel - 2010-11-20 @Kalovale - Very carefully And PDP is used. PDP = PDRate. That pretty much confirms that it's 100% reduction of PDRate. [Module] The Restructuring | Flags - Kalovale - 2010-11-20 Fiel Wrote:@Kalovale - Very carefully Thank you, if I haven't. Ctrl + F "ignoreTargetPDP" -- result 1 of 1. :f6: [Module] The Restructuring | Flags - Takebacker - 2010-11-20 Does this mean that sacrifice not ignoring PDR in GMST is a glitch? [Module] The Restructuring | Flags - HighOnMushrooms - 2010-11-20 미하일의 소울 드라이버 = Mihail's Soul Driver 오즈의 플레임 기어 = Oz's Flame Gear 이리나의 윈드 피어싱 = Irena's Wind Piercing 이카르트 뱀파이어 = Icarut's Vampire 호크아이의 샤크 웨이브 = Hawkeye's Shark Wave Unless you left those untranslated for a reason *_* [Module] The Restructuring | Flags - Kalovale - 2010-11-20 Takebacker Wrote:Does this mean that sacrifice not ignoring PDR in GMST is a glitch? It is ignoring PDRate in GMST, despite the fact that THAT is supposedly a glitch. At least, it appears so, and has the variable that says it's supposed to do so after the Restructuring. [Module] The Restructuring | Flags - Fiel - 2010-11-20 Takebacker Wrote:Does this mean that sacrifice not ignoring PDR in GMST is a glitch? No, it means that the Restructuring ensures that it ignores 100%. [Module] The Restructuring | Flags - Lumancer - 2010-11-20 Any ideas what rectBasedOnTarget refers to on Angel Ray? And did we already know that Combo Fenrir was a piercing attack? :f6: [Module] The Restructuring | Flags - IllegallySane - 2010-11-20 Fascinating. I have no idea what the infovalues mean, but stuff like Invincible and Stun works for me. *skims to Pirate values* Aw. Demo just ignores plain defense? [Module] The Restructuring | Flags - Grey - 2010-11-20 Lumancer Wrote:Any ideas what rectBasedOnTarget refers to on Angel Ray? I'm guessing it means that the skill range is centered around the monster you hit, Monster Bomb has it too. [Module] The Restructuring | Flags - Lumancer - 2010-11-20 iAmFear Wrote:I'm guessing it means that the skill range is centered around the monster you hit, Monster Bomb has it too. ...meaning Post-BB Angel Ray does Splash Damage O.o? And here I was assuming it worked alla Iron Arrow... [Module] The Restructuring | Flags - Fiel - 2010-11-20 Lumancer Wrote:...meaning Post-BB Angel Ray does Splash Damage O.o? No, Angel Ray and Grenade both have hitboxes in the data. This just means that the box works from the first mob it hits, not from the player. [Module] The Restructuring | Flags - Random_Overlord - 2010-11-21 My instincts tell me that they're gonna add some more stuff to this patch yet, something just doesn't feel right dood. [Module] The Restructuring | Flags - Chameleonic - 2010-11-21 It would be nice to have the names of the jobs those numbers referred to rather than having to open every one to find the class one wants.
[Module] The Restructuring | Flags - hadriel - 2010-11-21 Out of curiosity, are you still able to obtain delay values from the data? A complete table would be good. I'm itching to do some thought experiments... Hadriel [Module] The Restructuring | Flags - Fiel - 2010-11-21 Chameleonic Wrote:It would be nice to have the names of the jobs those numbers referred to rather than having to open every one to find the class one wants. Done. [Module] The Restructuring | Flags - Chameleonic - 2010-11-22 Thanks. You could have kept the numbers in there, I just wanted to know what class was what number. Not everyone has those ID numbers memorized. ![]() Why does Warriors "Rush: pushTarget: 1" work on Bosses but Dragon's Breath: pushTarget: 1 does not? Is there another variable? [Module] The Restructuring | Flags - CarrionCrow - 2010-11-22 Chameleonic Wrote:Thanks. You could have kept the numbers in there, I just wanted to know what class was what number. Not everyone has those ID numbers memorized. On a simillar note, I do not see Triple Throws chance of ignoring def in there. It is just labeled as type 2, same as Lucky 7 which lacks any ignore properties. Conclusion would be that this data does not give the full picture? |