2010-11-20, 04:57 PM
ShiKage Wrote:Chance Attack is only useful if you plan to stun monsters a lot. Otherwise, it's worthless. lol
Heroes don't even have a skill that does permanent stun though, as soon as you hit it again (and this includes FA) the stun wears off... so you get that 1.25x boost on a single FA hit 40% of the time.
The only time I've seen Chance Attack's damage boost is when I use Panic on something with enough HP to take a few hits (which is like... 200k+ hp - after all, each Brave Slash is about 35-50k depending on orbs, and Panic does 50-70k on its own)
If they ever manage to successfully make mobs where you can have the whole party attacking the same freeze/stun-able mob, then it will be helpful. Until then there's almost no time when Chance Attack helps you out.
Something I was thinking about with 3rd job, the 1~3-orb Panic is pretty strong, I'd like to do damage sims for Panic->Brandish->Panic->Brandish etc. (both can inflict FA and charge dual orbs that way so you'll have anywhere from 1 to 3 orbs on the next Panic)
edit:
1 orb panic: 600
2 orb panic: 720
3 orb panic: 840
0 orb Brandish: 240*2
1 orb Brandish: 252*2
5 orb Brandish: 300*2
0 orb FA: 150
1 orb FA: 157.5
2 orb FA: 165
Spamming Brandish is then obviously 600%/atk continuously. Throw in FA and it's 675%/atk. It also has a 2~4 attack "startup" where it does less than that.
Brandish/Panic alternation has a 2 attack "startup" where it does less (1 brandish, 1 panic) - after that it's at full power.
So, start with that Panic's FA.
40% - FA fires off, 150% damage
60% - FA fails, 0% damage
Then there's a Brandish.
40% - 1 orb, 504%
60% - 0 orb, 480%
Then there's another FA.
16% - 2 orb fires, 165% (3 orb total)
24% - 1 orb fires, 157.5% (2 orb total)
24% - FA fails, 0% (2 orb total)
36% - FA fails, 0% (1 orb total)
Wrap it up with a Panic.
16% - 3 orb, 840%
48% - 2 orb, 720%
36% - 1 orb, 600%
Total damage for this sequence is just a matter of multiplying the odds of each event by the damage it provides - and adding them all up.
.4*1.5 + .4*5.04 + .6*4.8 + .16*1.65 + .24*1.575 + .16*8.4 + .48*7.2 + .36*6 = 13.098
Which takes 2 attacks, so each attack on average does 654.9%.
So Brandish alone is about 20%/attack stronger than using Panic on bosses, if you have FA.
On the other hand, Panic grants 9 second Darkness at 90% chance. If you're swapping Brandish/Panic, that means it's likely to stay buffed up, so you get 818.625%/attack due to Chance Attack.
Since Brandish hits 3 targets, it's better in mobs. But against a single non-boss Panic is useful. (wow that's nice).

