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My Big Bang Hero build - Printable Version

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My Big Bang Hero build - SaptaZapta - 2010-11-03

When Big Bang hits I'm going to have to reassign SP on my hero.
This is what I think I will do.
Tell me if you think I'm making a mistake.
(Note that this is *not* a build for a new-made character. It relies on having third and fourth job skills that make previously-essential first and second job skills unnecessary).

Skill table reference: http://www.southperry.net/showthread.php?t=32673

Swordsman: have 61 SP, need 70 to max all skills.
Normal build would probably leave Iron Body at 11.
However, since I already have Brandish and Brave Slash, I think I will max Iron Body and leave Power Strike at 11. Maxed PS (with maxed Improved Fundamentals) does 380% damage in one hit, while Brandish does 2 x 240% and Brave Slash does 3 x 210%. About the only situation I would want to use PS in is when for some reason I need to keep some monster KB'ed, can't keep Rushing, and its KB is higher than a single stroke of Brandish but lower than PS+IF. Does that even happen?

Fighter: have 121 SP, need 130 to max all skills.
This one is giving me some trouble.

I think I will give up Improved Fundamentals, since it only strengthens Power Strike and Slash Blast, which we've just pointed out I will never be using. Or won't I? Shout is my only other skill that hits more than 3 mobs, and maxed Slash Blast with maxed Improved Fundamentals does 250% damage to 6 enemies, which is more than Shout does (220%). Maybe I should keep that option open?

But in that case, what to leave unmaxed?

I want to skip Final Attack, since I find it more annoying than useful, but I read that after BB it fires on Brandish and Brave Slash as well? In that case, would leaving it at level 11 would be even more annoying? Can't skip it entirely because I must allocate all second job SP to second job. Even if I used those points to max all first job skills, I'd still have to have 2 points in Final Attack.

I suppose I could give up Ground Smash. Its only advantage over Brave Slash is its range. Am I going to be using it to hit Zakum's infamous top right arm while standing on the top right platform?
Could shave a few points off Booster, but I really like that it lasts exactly as long as Combo, when maxed. Having to recast it more often would be a pain.

What do you think?

Crusader: have 151 SP, need 160 to max all skills.
This one is easy, Increased MP Recovery falls by the wayside.

Hero: I will have about 180 SP to play with when BB hits. At 200 will have 243. Need 255 to max all skills.
I think I will allocate my 180 points as follows:
Brave Slash 30
Advanced Combo 30
Maple Warrior 20
Enrage 30
Combat Mastery 10
Power Stance 30
Achilles 28
Rush 1
Hero's Will 1

Eventually I intend to max all skills but Monster Magnet, which seems as useless as it's ever been.

Any comments are welcome.


My Big Bang Hero build - CarrionCrow - 2010-11-03

Two quick pointers.
1. Keep in mind that some stuff, like Balrog boss, block the higher level job skills.
2. FA is completely free from animation. When it triggers you just get an additional hit without any penalty at all. Free damage basically.


My Big Bang Hero build - Atuan - 2010-11-03

Don't skip FA. There is no reason to skip FA. Ever. It is a free strike with no animation.

Leave points off of Booster. The extra damage from Improved Fundamentals really as a Page/Fighter until you get a little more fleshed out in 3rd job.
If you feel Ground Smash will suffice [and it very well can on its own] then you can skip Fundamentals alltogether.


My Big Bang Hero build - JoeTang - 2010-11-03

As a Hero already past second job, I recommend dropping Ground Smash and maxing Improved Fundamentals with those points. Ground Smash is only useful in second job to level. Once you reach Third Job, 15 Brandish will replace it completely, and Brave Slash replaces that as well.

I am of the personal opinion that Heroes benefit the most from Improved Fundamentals and Slash Blast, since the only 6 mob skills they get are Coma which can only be used when you have orbs up, Shout which is extremely slow, and Monster Magnet and Rush, which can't be spammed as far as I know. Being able to mob 250%x6 after Rushing in theory sounds better than having a 300%x3 skill that you'll never use again. As for your 4th job, you may want to put a single point into Monster Magnet. As far as I know, it's a guaranteed stun and pull on a 370% range and is as fast as a normal attack. i.e. you won't be limited by Rush's movement using it, and they won't counterattack or touch you, saving potions. Plus, the Stun enables Chance Attack unlike Rush.


My Big Bang Hero build - SaptaZapta - 2010-11-04

Thanks for the replies.

I just thought, I could max all Fighter skills if I leave Increased MP Recovery at 2.

Or maybe I should just skip Brandish, since I already have Brave Slash?
(Having a really hard time wrapping my mind around that one... a Hero without maxed Brandish???)


My Big Bang Hero build - ultimax21 - 2010-11-04

Ground smash does have some distance range that none of the skills from a hero have, I guess you can get it just for the top right arm if you wish but the dmg is kind of low.

I don't see anything wrong with monster magnet. You can use use magnet as much as you can use rush. There's no need to spam rush that much or magnet either, but here's a look at magnet http://www.youtube.com/watch?v=eOKC3rYOhA8&feature=related . Increasing the lvls increases stun time along with dmg up to you on if you want to max it though, don't know if I'll be maxing it either myself need to test in actual training rather than theories.

Brandish well... I guess you could drop it since the speed of brandish and brave slash are equal. However, Brave slash has more distance left to right while Brandish has more distance going up. You'll notice it greatly I think when you go to places and notice you can't hit the mobs above you anymore like at skelegons or something. I guess its sort of like using crusher like Dks, you won't be able to hit slightly higher than the rest anymore.


My Big Bang Hero build - Sorien - 2010-11-06

I agree with the others above, you really should get final attack since there's absolutely no downside to it anymore and it stays useful even after second job.


My Big Bang Hero build - vSanjo - 2010-11-10

JoeTang Wrote:As a Hero already past second job, I recommend dropping Ground Smash and maxing Improved Fundamentals with those points. Ground Smash is only useful in second job to level. Once you reach Third Job, 15 Brandish will replace it completely, and Brave Slash replaces that as well.

I am of the personal opinion that Heroes benefit the most from Improved Fundamentals and Slash Blast, since the only 6 mob skills they get are Coma which can only be used when you have orbs up, Shout which is extremely slow, and Monster Magnet and Rush, which can't be spammed as far as I know. Being able to mob 250%x6 after Rushing in theory sounds better than having a 300%x3 skill that you'll never use again

Without trying to hijack the thread, this raises a good point. Would Ground Smash take higher priority over Improved Fundamentals for someone who is 70-119?
The question i'm trying to raise is whether it would be smarter to get 10 IF and 11 GS vs 1 IF and 20 GS?
a) Slash Blast = 250% to 6 || Power Strike = 380% || Ground Smash 246% to 3
b) Slash Blast = 192% to 6 || Power Strike = 272% || Ground Smash 300% to 3

I feel there is something i'm not seeing or drastically overlooking (i'm sick~) but it looks like a difficult choice.


My Big Bang Hero build - ultimax21 - 2010-11-10

There really shouldn't be much dispute for 2nd job skills really. It's gonna be some wait but once the ultimate adventurer updates kicks in, soul driver would just completely replace both slash blast and ground smash being the only real decent mob skill for heroes (other than coma of course). The downside is yes, at max lvl you would only hit 5 targets rather than 6 but, 250% x4 skill dmg is more than enough to make up for just 1 missing target, its not that often that you even get to see huge mobs that number 6+ all in 1 spot usually anyways. You'd just end up tossing your sp into whatever you want basically. If anything, toss your 2nd job sp into maxing iron body if you didn't max it already.

http://www.youtube.com/watch?v=6EkYBm4a0SQ&feature=related
Not a very good video, but it looks to me like the dmg of 3rd job's coma is comparable to the dmg of soul driver (maybe even greater). 4th job may change some but I don't think people would want to recharge orbs in 4th that much.


My Big Bang Hero build - SaptaZapta - 2010-11-10

a) Soul Driver is slow
b) I'm 178 already, so if I understand correctly I will not be able to max Soul Driver even if I do manage to get it (I have a 120 DW on the same account).

Going by my playstyle today, I generally use Brandish even if I'm facing a mob of more than 6, unless they are very weak, in which case I use Shout.

After BB, the damage done by Brave Slash is 630% on each of 3 targets, which is more than twice the damage per target done by IF'ed Slash Blast (250% on each of 6 targets). So unless the enemies are weak enough to be 1-hit with SB (in which case they are likely weak enough to be 1-hit by Shout as well, 220%), it's faster to kill them 3 at a time using Brave Slash.


My Big Bang Hero build - CarrionCrow - 2010-11-10

SaptaZapta Wrote:b) I'm 178 already, so if I understand correctly I will not be able to max Soul Driver even if I do manage to get it (I have a 120 DW on the same account).
It has been said you will be able to max the skills even if you do not have enough levels left. The way I heard it is that each level of the skill has a quest and that the following quest will be available directly as you finish the one prior. It might be level based all together, first quest at level X, second at lvl X+10, and so on.


My Big Bang Hero build - JoeTang - 2010-11-10

CarrionCrow Wrote:It has been said you will be able to max the skills even if you do not have enough levels left. The way I heard it is that each level of the skill has a quest and that the following quest will be available directly as you finish the one prior. It might be level based all together, first quest at level X, second at lvl X+10, and so on.

From what I understood it, you start the quest at level 70, and you have to wait another ten levels after completing it to start the next one, but what the pineapple do I know. I spent 4 hours to still get 0/20 of the items to begin the damn thing.

Soul Driver is slow. Slash Blast provides 6-mob pinning, which is the only reason to possibly use it. It's completely viable to use only Monster Magnet for this role, but Slash Blast does 50% more damage is all. It's hardly game changing in my opinion. Soul Driver will draw a lot of damage towards you, so it's more difficult, but it can be used in conjunction with Monster Magnet's long stun, provided it's uninterruptable to deal better damage. Monster Magnet makes Shout practically useless, unless you want to stun things behind you, which doesn't sound very useful at all.


My Big Bang Hero build - ultimax21 - 2010-11-10

SaptaZapta Wrote:Going by my playstyle today, I generally use Brandish even if I'm facing a mob of more than 6, unless they are very weak, in which case I use Shout.

After BB, the damage done by Brave Slash is 630% on each of 3 targets, which is more than twice the damage per target done by IF'ed Slash Blast (250% on each of 6 targets). So unless the enemies are weak enough to be 1-hit with SB (in which case they are likely weak enough to be 1-hit by Shout as well, 220%), it's faster to kill them 3 at a time using Brave Slash.

You mostly think the way I do so yes in most cases where most mobs would easily die with 1-2hits, you'd use brandish (brave slash later on of course) to kill targets. The range of brave slash is also slightly longer than brandish which helps to get there to mobs easier.

JoeTang Wrote:Soul Driver is slow. Slash Blast provides 6-mob pinning, which is the only reason to possibly use it. It's completely viable to use only Monster Magnet for this role, but Slash Blast does 50% more damage is all. It's hardly game changing in my opinion. Soul Driver will draw a lot of damage towards you, so it's more difficult, but it can be used in conjunction with Monster Magnet's long stun, provided it's uninterruptable to deal better damage. Monster Magnet makes Shout practically useless, unless you want to stun things behind you, which doesn't sound very useful at all.

Drawing dmg to you should be the least of your concerns really when big bang comes. You won't take anywhere near the dmg you currently take from mobs so that isn't even a problem anymore. As for the range of slash blast, the distance that you can hit is way too short for you to even decently hit anything without having the need to jump into mobs all the time and hope they bunch up neatly for you to actually keep pounding those 6 hits at them. I'd go back and use brave slash before considering the use of slash blast any day.The only time that you can hope you'd decently get those mobs is when you rush them all into the wall and even then you'd have to hope that none of those mobs get past you (whether that be due to your slow atks or them somehow just moving behind you when you chance a kbed state). The range of slash blast is the same as you using your regular weapon atk swings practically with stabs, swings, and slashes.

Take these examples: (The example on regular swings are based on 1h builds though, keep that in mind)
This is a stab: (regular swings are already unstable in range so I just took one)
Brave slash:
Soul Driver
offtopic but heres charged blow too

Would you really want to use that kind of range constantly? You'd barely hit anything, most of the time only hitting a few targets at most. Another use for soul driver is being what some people bash dawn warriors about: it being a "mini genesis." It does high higher height range than any other skill you'd normally use so it does have its advantages. If you ever tried a dawn warrior at gallos, you can actually hit both top and bottom mobs with just 1 Soul Driver which is quite useful there. Other good thing about soul driver is it hits behind you as well so you don't need to turn much.Soul driver is slow alright, but its about the same speed as shout and maple warrior. 250% x 4 is good enough for it to make up for slow animations among having a decent aoe range.

Concerning maxing soul driver itself, I need to go look around for it again I had something earlier with SSes but I lost it and have to go diggging it up again, I'll edit or repost if I do if I can find it somewhere =S. I was sure I saw someone putting evidence to maxing it without having the need to get 10 lvls every time to get 1 sp into soul driver.


My Big Bang Hero build - JoeTang - 2010-11-10

ultimax21 Wrote:Drawing dmg to you should be the least of your concerns really when big bang comes. You won't take anywhere near the dmg you currently take from mobs so that isn't even a problem anymore.
That doesn't mean that you won't be taking damage. Why the hell would you forcibly take hits when you can do the exact same thing without taking hits?

Quote:The range of slash blast is the same as you using your regular weapon atk swings practically with stabs, swings, and slashes.
No, it's not. Slash Blast has at least double, if not more range than that.
 Spoiler
The only issue is you need to hit at least one monster, which is why Ground Smash is so much superior in Second Job. That issue doesn't exist when you have Monster Magnet, and Rush, and is the same case for Coma anyways. It's a great way to judge if you're going to hit all the monsters you want with Coma. Who wants to Ground Smash/Brandish six monsters together to try to Coma and find out they only hit two out of six because the others were too far away?
Quote:Would you really want to use that kind of range constantly? You'd barely hit anything, most of the time only hitting a few targets at most.

The whole point that I even recommend it at all in Fourth Job is to use it in conjunction with Monster Magnet, Rush, and Coma.

I'm not saying Soul Driver is a bad skill and you should never use it. I'm saying it's slow.


My Big Bang Hero build - ultimax21 - 2010-11-11

JoeTang Wrote:That doesn't mean that you won't be taking damage. Why the hell would you forcibly take hits when you can do the exact same thing without taking hits?
If you can hit them and/or kill them before they hit you, wouldn't it be easier? You won't take any dmg if they're dead first.
Quote:No, it's not. Slash Blast has at least double, if not more range than that.
Slash blast have 3 ranges and 3 different types of swinging animations, courtesy of fiel but here you go http://www.southperry.net/showthread.php?t=33950&p=568314&viewfull=1#post568314.

This is ground smash although I can't say if you should bother getting it or not unless you're training early lvls.

Quote:I'm not saying Soul Driver is a bad skill and you should never use it. I'm saying it's slow.
Right, it IS slow, but hey at least you're not using genesis which is almost 2 times slower than soul driver already. If we use this thread atk spd and compare slash blast speed to soul driver, soul driver is about 2 times slower than slash blast. If you do 250% x 2 to 6 vs 250% x 4 to 5, its still more reasonable to use soul driver than slash blast in the DPM section.


My Big Bang Hero build - JoeTang - 2010-11-11

ultimax21 Wrote:If you can hit them and/or kill them before they hit you, wouldn't it be easier? You won't take any dmg if they're dead first.
You expect to OHKO 10x+ monsters with Soul Driver?

Quote:Slash blast have 3 ranges and 3 different types of swinging animations, courtesy of fiel but here you go http://www.southperry.net/showthread.php?t=33950&p=568314&viewfull=1#post568314.

No. Slash Blast's range is like 130% when you hit a monster. The second you contact one monster, anything inside 130% or whatever the hell Slash Blast's range is gets hit, regardless of whether you did a pomegranatety stab or the epic long swing.


My Big Bang Hero build - ultimax21 - 2010-11-11

What, you can't 1hko mobs with 1 soul driver? I'm sure I can kill them easily from lvls 100-130, from 140 I"d probably have trouble but I have some of the worse gears around anyways for my own hero since I'm not upgrading his gears much right now. With how broken and godly some people are already, they can easily pop 300-500k soul drivers before you know it. I don't see nothing that significantly tough in this mob list here http://www.southperry.net/showthread.php?t=28148&prefixid=KMST. This doesn't count lionheart mobs of course which have 5mil+ hp somewhere.


My Big Bang Hero build - SaptaZapta - 2010-11-11

Again going by my own (pre-BB) playstyle: I raised a Dawn Warrior to 120. I used Soul Driver extensively at gallopera (as mentioned above, it hits both platforms... really felt like an ultimate-spamming mage there), but switched to Brandish at skeles. And the DW didn't even have Rush to bunch the skeles together. Brandish was still faster exp.

Anyway, regardless of the eventual usefulness of Soul Driver, I am not going to count on it when planning out my Hero's post-BB build. I want that Hero to be as effective as possible the day after BB patch, not who-knows-how-many patches, quests, and levels later.

Maybe just this one consideration: Do the Ultimate Adventurer skill quests give SP, or do you need to save SP from normal skills if you want to put them in the Cygnus skill?


My Big Bang Hero build - Pow - 2010-11-20

ultimax21 Wrote:.Soul driver is slow alright, but its about the same speed as shout and maple warrior. 250% x 4 is good enough for it to make up for slow animations among having a decent aoe range.
About that, just fyi, Nexon originally made Soul Driver as slow as it is now, and some time later changed the animation to attack like a normal attack and reduced the delay to normal attack's delay aswell which was damn godly, though it only lasted a patch iirc f7, then changed it back to slow speed which now makes it seem sucky, and made me quit my dawn warrior.
Also, now they're going to reduce the 250% to 180% which going to suck even MORE.. Nexon has to nerf everything good.


My Big Bang Hero build - Dusk - 2010-11-20

Slash Blast has 180 range in the data. It works like Band of Thieves, where an initial hit is required to trigger the actual AoE, but the skill does not look like it actually has 180 range. Either way, Slash Blast sucks and you're better off leaving it at 11.