2010-11-20, 04:35 PM
Some things to note. Balrog limits 3rd/4th job skills, so you may want to consider maxing Power Strike and Fundamentals. I'm personally not getting Ground Smash since it's much like Heroes/Paladins now. Blast beats Brandish on 1v1 targets and ACB beats Brandish on mobs of 4+, but with mobs of 2 or 3, Brandish wins. It's the same case here. You can have all of the options, but it just weighs down the character's usefulness later. The 3rd job should have MP Recovery at its lowest since everything else is far more useful. If you're in your 4th job, you could skip Brandish, but if a new skill restricting boss comes up for 4th job skills, you might regret it. In the 4th job, Rush and Monster Magnet do not get any more range added on and are fixed the entire time. They both get more damage but Monster Magnet gets a longer stun time which boosts Chance Attack's effectiveness. It's a toss up depending on your play style. Chance Attack is extremely useful in parties. If any ally or yourself freezes, stuns, or blinds an enemy, you get the damage boost. Your new best friends are Paladins, I/L AMs, and Marksmen since they offer the most effect chances.
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