Afrobean Wrote:Also: since when is "damage per minute" a standard of measurement? Things like this more often work by a "damage per second" standard. Furthermore, punching it down to smaller numbers makes it easier to understand the variances in averages. And along this line, I'd also like to point out that certain skills need to be computed on an average basis based on how long the skills are able to be used or how often they can be used. Think about Pirates, they can't use their transformed states constantly. Other skills have cooldowns or require combos to be built up.
He isn't calculating damage per minute, he's just using the number of attacks per minute as a means for comparison. His end results are just proportional to each other, with no obvious relationship to actual damage per minute.
And yeah, adding information for nontransformed Pirates would be nice, they look overpowered as they are.
Afrobean Wrote:I wouldn't want to put myself in a position to pick magic stats that are comparable to the stats you're assuming for the other classes. And if I recall, there's someone close to cracking a more logical formula, one that doesn't use crazy decimals in standard quadratic form.I think that would be rather easy, he's just running the numbers as if every equipment was pure 60%ed. It's a good average, I think, although I still think that if you have a 20 att Maple Shield, you're probably rich enough to afford something better than +14 for a weapon.

