2010-11-03, 02:35 PM
When Big Bang hits I'm going to have to reassign SP on my hero.
This is what I think I will do.
Tell me if you think I'm making a mistake.
(Note that this is *not* a build for a new-made character. It relies on having third and fourth job skills that make previously-essential first and second job skills unnecessary).
Skill table reference: http://www.southperry.net/showthread.php?t=32673
Swordsman: have 61 SP, need 70 to max all skills.
Normal build would probably leave Iron Body at 11.
However, since I already have Brandish and Brave Slash, I think I will max Iron Body and leave Power Strike at 11. Maxed PS (with maxed Improved Fundamentals) does 380% damage in one hit, while Brandish does 2 x 240% and Brave Slash does 3 x 210%. About the only situation I would want to use PS in is when for some reason I need to keep some monster KB'ed, can't keep Rushing, and its KB is higher than a single stroke of Brandish but lower than PS+IF. Does that even happen?
Fighter: have 121 SP, need 130 to max all skills.
This one is giving me some trouble.
I think I will give up Improved Fundamentals, since it only strengthens Power Strike and Slash Blast, which we've just pointed out I will never be using. Or won't I? Shout is my only other skill that hits more than 3 mobs, and maxed Slash Blast with maxed Improved Fundamentals does 250% damage to 6 enemies, which is more than Shout does (220%). Maybe I should keep that option open?
But in that case, what to leave unmaxed?
I want to skip Final Attack, since I find it more annoying than useful, but I read that after BB it fires on Brandish and Brave Slash as well? In that case, would leaving it at level 11 would be even more annoying? Can't skip it entirely because I must allocate all second job SP to second job. Even if I used those points to max all first job skills, I'd still have to have 2 points in Final Attack.
I suppose I could give up Ground Smash. Its only advantage over Brave Slash is its range. Am I going to be using it to hit Zakum's infamous top right arm while standing on the top right platform?
Could shave a few points off Booster, but I really like that it lasts exactly as long as Combo, when maxed. Having to recast it more often would be a pain.
What do you think?
Crusader: have 151 SP, need 160 to max all skills.
This one is easy, Increased MP Recovery falls by the wayside.
Hero: I will have about 180 SP to play with when BB hits. At 200 will have 243. Need 255 to max all skills.
I think I will allocate my 180 points as follows:
Brave Slash 30
Advanced Combo 30
Maple Warrior 20
Enrage 30
Combat Mastery 10
Power Stance 30
Achilles 28
Rush 1
Hero's Will 1
Eventually I intend to max all skills but Monster Magnet, which seems as useless as it's ever been.
Any comments are welcome.
This is what I think I will do.
Tell me if you think I'm making a mistake.
(Note that this is *not* a build for a new-made character. It relies on having third and fourth job skills that make previously-essential first and second job skills unnecessary).
Skill table reference: http://www.southperry.net/showthread.php?t=32673
Swordsman: have 61 SP, need 70 to max all skills.
Normal build would probably leave Iron Body at 11.
However, since I already have Brandish and Brave Slash, I think I will max Iron Body and leave Power Strike at 11. Maxed PS (with maxed Improved Fundamentals) does 380% damage in one hit, while Brandish does 2 x 240% and Brave Slash does 3 x 210%. About the only situation I would want to use PS in is when for some reason I need to keep some monster KB'ed, can't keep Rushing, and its KB is higher than a single stroke of Brandish but lower than PS+IF. Does that even happen?
Fighter: have 121 SP, need 130 to max all skills.
This one is giving me some trouble.
I think I will give up Improved Fundamentals, since it only strengthens Power Strike and Slash Blast, which we've just pointed out I will never be using. Or won't I? Shout is my only other skill that hits more than 3 mobs, and maxed Slash Blast with maxed Improved Fundamentals does 250% damage to 6 enemies, which is more than Shout does (220%). Maybe I should keep that option open?
But in that case, what to leave unmaxed?
I want to skip Final Attack, since I find it more annoying than useful, but I read that after BB it fires on Brandish and Brave Slash as well? In that case, would leaving it at level 11 would be even more annoying? Can't skip it entirely because I must allocate all second job SP to second job. Even if I used those points to max all first job skills, I'd still have to have 2 points in Final Attack.
I suppose I could give up Ground Smash. Its only advantage over Brave Slash is its range. Am I going to be using it to hit Zakum's infamous top right arm while standing on the top right platform?
Could shave a few points off Booster, but I really like that it lasts exactly as long as Combo, when maxed. Having to recast it more often would be a pain.
What do you think?
Crusader: have 151 SP, need 160 to max all skills.
This one is easy, Increased MP Recovery falls by the wayside.
Hero: I will have about 180 SP to play with when BB hits. At 200 will have 243. Need 255 to max all skills.
I think I will allocate my 180 points as follows:
Brave Slash 30
Advanced Combo 30
Maple Warrior 20
Enrage 30
Combat Mastery 10
Power Stance 30
Achilles 28
Rush 1
Hero's Will 1
Eventually I intend to max all skills but Monster Magnet, which seems as useless as it's ever been.
Any comments are welcome.

