2008-09-07, 10:06 AM
Afrobean Wrote:I was going to make a subclass comparison like this for Magicians, but now that you've done this, I fear I wouldn't generate compatible information. So instead I demand that you add Magicians here, definitely Mages at the very least.Oh if you want to make them for magicians, feel free to do so, because I still have no good idea how to compare wdef and mdef to each other... Feel free to post all the stats here, then i'll add them to the start post! I have no idea how the current magic damage formula works, since I last used the old (not so precise) one more then 2 years ago!
Really, this would do more to help my cause too. Putting it side by side with the other classes would point out that an Arch Mage at full potential isn't quite as bad at single target as everyone thinks. I'd also like to see different sets computed for Mages based on their different attacks and how many they're hitting at once.
Also: since when is "damage per minute" a standard of measurement? Things like this more often work by a "damage per second" standard. Furthermore, punching it down to smaller numbers makes it easier to understand the variances in averages. And along this line, I'd also like to point out that certain skills need to be computed on an average basis based on how long the skills are able to be used or how often they can be used. Think about Pirates, they can't use their transformed states constantly. Other skills have cooldowns or require combos to be built up.

